Engines for a Low-Res VN
Posted: Mon Jul 19, 2021 1:41 pm
Hey everyone!
I recently found the LowRezJam for 2021 on itch.io, which is based around making a game with 64x64 resolution. I was immediately interested making an otome entry for it, and even if I don't join this particular jam, I like the idea of making a low res (think 64-256px) visual novel in the future! That being said, I don't know what kind of engine would be best for a game like this.
For any other VN I would probably use Ren'py, but I'm worried I might have to fight with it to get it to work correctly at such a small size. Pico-8 and GB studio are specialized for low res and have some cool limitations to play around with, but aren't specifically designed for VN's so I might have to do some digging for vn specific tools and resources. I'm sure Godot and Unity and other common game dev softwares would also be able to do this, but might have a much higher learning curve. For the record, I've taken some intro to programming courses before but am very much a beginner, and haven't tackled the coding aspect of making a game before (just contributed art).
So, I guess I just wanted to hear people's thoughts on this! Have you made a low res visual novel before, and if you did what program did you use to make it? Does anyone know some good resources for making VN's in Pico-8 or GB studio? Are there any other factors to consider in a program when trying to do low res work?
Thanks!
I recently found the LowRezJam for 2021 on itch.io, which is based around making a game with 64x64 resolution. I was immediately interested making an otome entry for it, and even if I don't join this particular jam, I like the idea of making a low res (think 64-256px) visual novel in the future! That being said, I don't know what kind of engine would be best for a game like this.
For any other VN I would probably use Ren'py, but I'm worried I might have to fight with it to get it to work correctly at such a small size. Pico-8 and GB studio are specialized for low res and have some cool limitations to play around with, but aren't specifically designed for VN's so I might have to do some digging for vn specific tools and resources. I'm sure Godot and Unity and other common game dev softwares would also be able to do this, but might have a much higher learning curve. For the record, I've taken some intro to programming courses before but am very much a beginner, and haven't tackled the coding aspect of making a game before (just contributed art).
So, I guess I just wanted to hear people's thoughts on this! Have you made a low res visual novel before, and if you did what program did you use to make it? Does anyone know some good resources for making VN's in Pico-8 or GB studio? Are there any other factors to consider in a program when trying to do low res work?
Thanks!