Differentiating Left/Right Dialogue Windows Using Styles?
Posted: Sun Jul 25, 2021 10:35 am
I'm trying to emulate a Hotel Dusk-style text window where a dialogue box appears on the left for one character and, when finished speaking, a new box appears on the right for the other character.
I've been utilizing (multiple=2) but this (as far as I can tell) disallows the use of CPS scroll and other kinds of limitations.
I think it's possible to set a new style for the say_window and apply it on a per-character basis and then just define new characters depending on what side of the screen they need to be. (eg: Eileen_HappyL, Eileen_HappyR, etc.)
I'm trying to use something basic like this:
Assuming this is even the correct approach, I don't have any idea how to apply it to a character or how to call it or anything. As it is, it's a say_window with the changes I need an nowhere to go.
Can anyone help?
I've been utilizing (multiple=2) but this (as far as I can tell) disallows the use of CPS scroll and other kinds of limitations.
I think it's possible to set a new style for the say_window and apply it on a per-character basis and then just define new characters depending on what side of the screen they need to be. (eg: Eileen_HappyL, Eileen_HappyR, etc.)
I'm trying to use something basic like this:
Code: Select all
style rightwindow is say_window:
xpos 1425
ypos 990
style leftwindow is say_window:
xpos 970
ypos 990
Can anyone help?