Using more than one menu background images
Posted: Sun Jul 25, 2021 6:14 pm
Hi guys,
so here's my question:
I'm creating two different versions of the same game and I'd like the menu background to change according to what version the player uses.
So let's say there is a standard version and an advanced version,
in the gui.rpy I can change the normal bg image in this line:
define gui.main_menu_background = "gui/bg_full.png"
I guess that this is where I could be able to define another background image, so for example:
define gui.main_menu_background_1 = "gui/bg_full_1.png"
the problem is: where and how do I tell renpy to choose a background according to the used version?
I've already created two different script files because depending on the version, dialogue changes on some occasions.
Do I have to use two different gui.rpy files as well or is there another way of achieving this?
Thanks guys
so here's my question:
I'm creating two different versions of the same game and I'd like the menu background to change according to what version the player uses.
So let's say there is a standard version and an advanced version,
in the gui.rpy I can change the normal bg image in this line:
define gui.main_menu_background = "gui/bg_full.png"
I guess that this is where I could be able to define another background image, so for example:
define gui.main_menu_background_1 = "gui/bg_full_1.png"
the problem is: where and how do I tell renpy to choose a background according to the used version?
I've already created two different script files because depending on the version, dialogue changes on some occasions.
Do I have to use two different gui.rpy files as well or is there another way of achieving this?
Thanks guys