Please test: Spirited Heart deluxe

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Midnighticequeen
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Re: Please test: Spirited Heart deluxe

#16 Post by Midnighticequeen » Sun Dec 20, 2009 8:57 pm

Yes every time is random, but I just uploaded a new version with following changes:
- Goddess shows at 24 years now
- Added a button on relationship screen that toggles romance encounters on/off
- reduced the frequency of those bad random events
- slightly reduced the speed at which you raise your skills (since now the game lasts longer)
Alright, I'll be sure to play another round or two before I go to sleep.

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Re: Please test: Spirited Heart deluxe

#17 Post by jack_norton » Mon Dec 21, 2009 2:23 am

Midnighticequeen wrote: Alright, I'll be sure to play another round or two before I go to sleep.
Thanks, I'm interested to see if you can reach the Goddess ending without using the dice system. In theory should be hard, but possible. A trick is to do a job that makes you earn lot of money and then use the Study screen to quickly raise the skills needed at least for the 0-50 range (then becomes quite expensive). There is a bit of strategy involved, but shouldn't be too hard :mrgreen:
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Midnighticequeen
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Re: Please test: Spirited Heart deluxe

#18 Post by Midnighticequeen » Mon Dec 21, 2009 4:17 am

Got closer this time around. My goal was to become a gardener need 99 Gardener and 75 Merchantile, but I only got 69 Gardening and 78 Merchantile. I was closer so that was good.

Found a weird error in the game. I was starting a new game and when I went to put my name in the game closed on me. Unfortunately, the game didn't make a traceback error, but I kind of figured out why it stopped working. Surprising it was because it closed every time I tried to put a 'o' in the character name. Trust me, I tried it with all the characters just to be sure and sure enough it kept closing on me. Not sure what the problem is though.

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Re: Please test: Spirited Heart deluxe

#19 Post by jack_norton » Mon Dec 21, 2009 4:20 am

Ha lol sorry about the crash, I left a cheat inside the game! ;)
(it was activated using some single keys, but when you try to enter a name and you press one of those keys, bad behaviour would appear like the one you described)
Going to fix that and reupload.
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Midnighticequeen
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Re: Please test: Spirited Heart deluxe

#20 Post by Midnighticequeen » Mon Dec 21, 2009 4:21 am

Okay, thanks :D

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Re: Please test: Spirited Heart deluxe

#21 Post by Asha » Mon Dec 21, 2009 6:18 am

Every 30/15 = 2 years.
Fix it...

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Re: Please test: Spirited Heart deluxe

#22 Post by jack_norton » Mon Dec 21, 2009 10:51 am

Uploaded new version with some extra texts fixes.
I also uploaded the new demos, so anyone can try the new system:
http://www.didone.com/games/SpiritedHeartTrial.exe (Pc)
http://www.didone.com/games/SpiritedHeartTrial.zip (Mac)
http://www.didone.com/games/SpiritedHeartTrial.tar.bz2 (Linux)
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Re: Please test: Spirited Heart deluxe

#23 Post by Asha » Mon Dec 21, 2009 10:55 am

Thank you...

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Re: Please test: Spirited Heart deluxe

#24 Post by CaesMRaenes » Mon Dec 21, 2009 6:40 pm

So far, I've tried the human race (I named her "Telia) for some time and got the titles "Saint" and whatever the merchant was and
got the Goddess ending
(spoiler?). I thought the dice system was a pretty nifty add-on since I had more of a hand in determining the luck of it. All in all, I enjoyed it like how I enjoyed the game beforehand.

There's one thing though: I was hoping that whenever I start a new game, I'd be able to collect more titles and see my previous achievements amongst the list of titles. But it continued on a blank slate. I guess I'm more of a collector to that sort of idea of achieving certain tasks.

Just a suggestion though since I could see why a persistence of titles could be left out. It does make sense for a new character to start out blank, instead of with all the titles that were possibly gained.
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Re: Please test: Spirited Heart deluxe

#25 Post by jack_norton » Mon Dec 21, 2009 6:55 pm

Thanks for the feedback: indeed my initial idea was to allow player to collect several titles, then I understood wouldn't make much sense (also because would be impossible). For now I'll leave it this way, maybe one day I'll think about a way to have "persistent titles" or something like that (but don't want to change anything big on this update for now).
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Re: Please test: Spirited Heart deluxe

#26 Post by Watercolorheart » Mon Dec 21, 2009 8:38 pm

I think a random name and a persistent name that can be chosen would be excellent for the purposes of any online roll.

Persistent = Closed source or offline.

Random = Open source or online.
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Re: Please test: Spirited Heart deluxe

#27 Post by Tomoko » Mon Dec 28, 2009 6:37 pm

Woah! When the normal version came out, I pondered about buying it, but I am glad that I waited for the Deluxe Version! Now that I have paypal, I'll definitely buy and play it, if someone would mind telling me the release data please :D

Btw, the changes look great! I am really looking forward to the deluxe version!!

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Re: Please test: Spirited Heart deluxe

#28 Post by sake-bento » Mon Dec 28, 2009 7:42 pm

It's out now. ^-^

Get it here. The page says Spirited Heart, but it's the same as deluxe. This version just replaced the original version.

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Re: Please test: Spirited Heart deluxe

#29 Post by pkt » Sat Jan 02, 2010 9:31 am

I played the demo and I think it needs some music to play while you're doing general things like working.
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