Cast:
- Homura Asano
16, 2nd year, Protagonist
Homura is a girl who doesn't feel like there's much going on in her life, and wishes to reach out to those around her to feel a loving connection. She has no particular skills or qualities that make her notable -- at least, in her own estimation.
Azami Asano
17, 3rd year, Star Student, Homura's sister
Azami seems to be effortlessly intelligent, competent, and beautiful. Although she may not admit it, much of what she does is to be able to provide for and protect her little sister.
Yui Goshima
17, 2nd year, Martial Artist, Homura's childhood friend
Yui's been best friends with Homura since they were little kids, and is usually the one to convince her to step outside her comfort zone. Homura just barely manages to keep up with Yui's whims most times.
Anisha Sivagnanam
17, 2nd year, Student Disciplinarian, Class Rep
Anisha first and foremost believes in the virtue of diligence, and that a school is a place for students to better themselves. Unfortunately, few meet her standards, and often find themselves subject to a strict lecture, or whatever punishment Anisha is capable of giving them.
Snake
17, 3rd year, Biker Gang Leader, Delinquent
Snake is fundamentally at odds with the concept of the school and its lofty reputation, rarely giving anyone a kind word or the time of day. She and her Bloodhound Gang instead focus on taking to the streets and getting even with anyone who crosses them.
Mitsuru Morikawa
24, Science Teacher
Ainami's newest teacher seems sociable and kind to her students, and is often well-regarded for her lax attitude. As is her nature to care for others, she belives Homura deserves a more enriching and meaningful life.
Be aware that the story touches upon sensitive topics like sexual abuse, incest, sexualization of minors, and death. The intent is not to romanticize or glorify, but to analyze and criticize where necessary. I wish to tell the story with heart and compassion.
In terms of developing the game, I intend on doing as much of it by myself as is possible. I have previously tried to work on this game in the past, but enough time has passed and enough of the game's fundamentals have changed that I feel it is best to treat it as a new project entirely. I have had to start over from scratch several times, and I am now attempting to build this from the ground up as best as I can.
I welcome all feedback pertaining to the development of the game, particularly in areas pertaining to the UI, interface, and code, as these are my weakest subjects at present.