so I'm trying to achieve the following:
If the player decides for one specific choice, a scene later in the game won't show up, because it basically was the wrong choice to make.
So I was thinking... is it possible to use an 'if statement' with a skip action. So let's just assume the player comes to a point where it's like this:
Code: Select all
menu:
"Yes"
$ Player += 1
"No"
pass
So when later in the game the player reaches a certain point the 'if statement' would come into play.
I'm thinking that I would have to label the choice beforehand, someting like
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label choice_20:
menu:
"Yes"
$ Player += 1
"No"
pass
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if choice_20 = No then skip scene_ch6fight
Talking about scenes: Is it possible to tell renpy exactly where a scene begins and where it ends, e.g.
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start scene_01:
...
...
...
...
...
...
...
end scene_01
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scene black with fade
Best Regards