After some past troubles working with the GUI for my project, I've decided to put together some concepts for all the screens I plan on creating/editing. I was hoping to get some feedback/critique on these concepts before I begin putting the time and effort into creating the assets and coding the screens. I want my GUI to be intuitive, simple, and easy on the eyes. This is really my first time putting extra effort into UI design for my projects.
I've aimed for a notebook theme with plant elements for the design since the MC will be working at a flower shop and is an artist that enjoys taking pictures to draw later.
The concepts
Feedback/Critique on GUI Concepts
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Re: Feedback/Critique on GUI Concepts
I know this is a few months old but it looks good to me (: I do wonder about the options screen, since you haven't designed any of the lists and/or sliders that the player has to choose from. You'll want to make sure it's clear when an option is selected or deselected, and that players understand what each option does.
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