I encountered a rather odd issue with the skip function => when using it, characters called after a custom "appear" function don't show up - they properly do if I just play the game normally though (i.e. without using skip function).
Code: Select all
transform appearf(x, y, t):
alpha 0.0
xalign x yalign y
linear t alpha 1.0 #Dissolve
show eileen 1 at appearf(0.7, 1.0, 0.15)
show jessica 1 at appearf(0.3, 1.0, 0.15)
I believe the issue is related to the linear function applied to alpha => if I remove the time-related function linear (by just calling alpha 1.0), Jessica finally appears even with skip function. But then I lose the nice dissolve effect...
Would any of you guys know how I could "force" the skip function to handle the linear function for both "appearf" calls, and not just the first one?
Many thanks!
