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screen inGameMenuButton:
imagebutton idle At("gui/button/in_game_menu_small.png", three_quarters) hover At("gui/button/in_game_menu_small_p.png", three_quarters)action ShowMenu("quickMenu") xpos 1700 ypos 10
imagebutton idle At("gui/button/Skip.png", three_quarters) hover At("gui/button/Skip_p.png", three_quarters) action Skip() alternate Skip(fast=True, confirm=True) xpos 1700 ypos 900
I want to have a nice big skip button for the things that the player already read...
but I do not want the player to see that button at all if the player hasn't read that text yet.
is there a way I can do this with SensitiveIf or
Does anyone know another way to do this?