[SOLVED] A bug I completely don't understand - "0134/250" in a corner
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- Aureus
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[SOLVED] A bug I completely don't understand - "0134/250" in a corner
I was testing the recent version of the game and didn't notice when exactly did this happen - I was saving too sparingly and I don't have the starting point of this bug. I turned off all the screens I found, but I can't find the source of the issue.
Suddenly, in the corner of my screen has appeared a weird line of characters. It hides when I cover it with the game's main menu or a picture, but remains there as a part of this specific saved game. I can "grab" this line with my mouse and move it, though once it collides with some of the displayed screens or pictures, it locks its position. The text - 0134/250 - looks like this. (these letters are much smaller than any displayed line of text I use in the game) I don't expect anyone knows what this is, but do you have any tips how can I start to look for a solution?
Suddenly, in the corner of my screen has appeared a weird line of characters. It hides when I cover it with the game's main menu or a picture, but remains there as a part of this specific saved game. I can "grab" this line with my mouse and move it, though once it collides with some of the displayed screens or pictures, it locks its position. The text - 0134/250 - looks like this. (these letters are much smaller than any displayed line of text I use in the game) I don't expect anyone knows what this is, but do you have any tips how can I start to look for a solution?
Last edited by Aureus on Mon Jul 25, 2022 2:54 am, edited 1 time in total.
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.
- Imperf3kt
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Re: A bug I completely don't understand - "0134/250" in a corner
Press shift D and the developer console can help find either the screen that is showing, or the variable name that is displaying so you can work out what is showing.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Free Android GUI - Updated occasionally
Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
- Aureus
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- Posts: 271
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- Completed: The Tavern, Tales From Windy Meadow
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Re: A bug I completely don't understand - "0134/250" in a corner
Oh, Shift+I shows the list of screens. That's nice.
So the culprit was the "screen _progress" which is hidden in the 00keymap.rpy file.
I have no mentions of this screen in my game. I didn't know it exists, I never summoned it.
Any ideas how it got displayed? For now I'll just replace the "[new] [seen]/[total]" with "" to make it invisible in case it ever shows up in the future.
So the culprit was the "screen _progress" which is hidden in the 00keymap.rpy file.
I have no mentions of this screen in my game. I didn't know it exists, I never summoned it.
Any ideas how it got displayed? For now I'll just replace the "[new] [seen]/[total]" with "" to make it invisible in case it ever shows up in the future.
Code: Select all
screen _progress:
$ new = renpy.count_newly_seen_dialogue_blocks()
$ seen = renpy.count_seen_dialogue_blocks()
$ total = renpy.count_dialogue_blocks()
drag:
draggable True
focus_mask None
xpos 0
ypos 0
text "[new] [seen]/[total]":
size 14
color "#fff"
outlines [ (1, "#000", 0, 0) ]
alt ""Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.
- Imperf3kt
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Re: A bug I completely don't understand - "0134/250" in a corner
That screen shouldn't be possible to accidentally show.
Do you perhaps also use _performance and maybe mixed the two up when trying to show it?
The easiest way to check is to do a ctrl+F in all your script files and search for "_progress"
Do you perhaps also use _performance and maybe mixed the two up when trying to show it?
The easiest way to check is to do a ctrl+F in all your script files and search for "_progress"
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Free Android GUI - Updated occasionally
Twitter
Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Free Android GUI - Updated occasionally
Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py
- Aureus
- Veteran
- Posts: 271
- Joined: Sun Aug 06, 2017 4:49 am
- Completed: The Tavern, Tales From Windy Meadow
- Projects: Roadwarden
- Organization: Moral Anxiety Studio
- itch: moral-anxiety
- Location: Breslau, Poland
- Contact:
Re: A bug I completely don't understand - "0134/250" in a corner
You helped me find the issue. Or rather - you made me convinced it was not a problem in my game files.
However, I found the solution on https://www.renpy.org/doc/html/keymap.html . Seems like [ 'alt_shift_K_p', 'meta_shift_K_p', 'K_F2' ] all make the _progress screen show up. I do remember me pressing F2 (and some other Fs) sometime during my playthrough, and now it works - pressing F2 either hides or displays this screen.
Thank you for the guidance, this issue go me super anxious.
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.
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