Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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henvu50
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#1
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by henvu50 » Wed Oct 19, 2022 5:37 pm
Potential Bug? Renpy 8.0.2 - Keysym doesn't work with gamepad, but Key does.
Documentation says it should work:
"In Ren'Py keysyms are strings representing mouse buttons, joystick buttons, or keyboard keys." -
https://www.renpy.org/doc/html/keymap.html
How to reproduce. Paste this code over the Quick_Menu section of a new Renpy project.
Code: Select all
screen test4():
text "test4"
screen quick_menu():
## Ensure this appears on top of other screens.
zorder 100
key 'pad_b_press': #REF803
action ToggleScreen("test4") #REF803
if quick_menu:
hbox:
style_prefix "quick"
xalign 0.5
yalign 1.0
textbutton "FFFFFFF":
action ToggleScreen("test4")
keysym ['pad_b_press', 'K_l']
L key will toggle the screen, but your gamepad button B or PS(O) won't work; if you comment out the key part #REF803
Key works with gamepad, but Keysym does not, is this intended?
Last edited by
henvu50 on Wed Oct 19, 2022 6:37 pm, edited 1 time in total.
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Ocelot
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#2
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by Ocelot » Wed Oct 19, 2022 6:20 pm
pad_b_press is not a keysym. It is a gamepad event.
From
https://www.renpy.org/doc/html/keymap.html:
Gamepad bindings work a little differently. Gamepad bindings work by mapping a gamepad event to one or more Ren'Py event names.
key works, because it is made to do so.
https://www.renpy.org/doc/html/screens.html#key
This creates a keybinding that runs an action when a key is pressed, or one of the keys in a given list. Key is used in a loose sense here, as it also allows joystick and mouse events.
< < insert Rick Cook quote here > >
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henvu50
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#3
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by henvu50 » Wed Oct 19, 2022 6:37 pm
Thank you for confirmation. I'll adjust my code accordingly.
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