"Bothering" a displayed character/Make character graphic a tappable target?
Posted: Mon Dec 05, 2022 9:48 am
I'm looking at adding some branching and secret paths to my game by tapping onscreen objects—not hard to do, it's essentially the same method I used to create my translator's note buttons.
One option I'm looking at for this is tapping on the characters directly at specific points to trigger a 4th-wall break.
Would the appropriate method here be to overlay the character image with a clear image to use as a tap target and have the action be a jump to another label, or is there a better way to achieve this?
One option I'm looking at for this is tapping on the characters directly at specific points to trigger a 4th-wall break.
Would the appropriate method here be to overlay the character image with a clear image to use as a tap target and have the action be a jump to another label, or is there a better way to achieve this?