I have found a code that works basically how I want it to but the problem is that it's curved and the code is made to rotate the bar instead of going from left to right. If anyone knows how to adjust this to make a straight version, please let me know, thanks.
Code: Select all
init 15 python:
fable_minigame_bar = 90
fable_minigame_score = 0
fable_you_press_button = 0
init:
transform fable_point_move(frp):
subpixel True
rotate_pad True
align(0.5,1.22)
rotate frp
screen fable_2_minigame:
add "images/minigames/Fable_bar.png" align(0.5,0.5)
add "images/minigames/Fable_point.png" at fable_point_move(fable_minigame_bar)
text "[fable_minigame_score]\nButton Clicked" align(0.5,0.1)
text "[fable_minigame_bar]\nBar Value" align(0.5,0.2)
text "[fable_you_press_button]" align(0.5,0.3)
if fable_minigame_bar >= -14 and fable_minigame_bar <= 14:
key "K_SPACE":
if fable_you_press_button == 0:
if fable_minigame_score < 14:
action [SetVariable("fable_minigame_score", fable_minigame_score + 1), SetVariable("fable_you_press_button", fable_you_press_button + 1), Show("you_press_button_good")]
else:
action Jump("end")
elif fable_you_press_button == 1:
action SetVariable("fable_minigame_score", fable_minigame_score + 0)
else:
key "K_SPACE" action [SetVariable("fable_minigame_score", 0), Show("you_press_button_bad")]
screen fable_timer_left:
timer 0.0001 repeat True action [If(fable_minigame_bar >= -90, SetVariable("fable_minigame_bar", fable_minigame_bar - 1)),If(fable_minigame_bar == -90, Hide("fable_timer_left"), Show("fable_timer_right")), If(fable_minigame_bar == -90, SetVariable("fable_you_press_button", 0))]
screen fable_timer_right:
timer 0.0001 repeat True action [If(fable_minigame_bar <= 90, SetVariable("fable_minigame_bar", fable_minigame_bar + 1)),If(fable_minigame_bar == 90, Hide("fable_timer_right"), Show("fable_timer_left")), If(fable_minigame_bar == 90, SetVariable("fable_you_press_button", 0))]
screen you_press_button_good:
text "{color=#1e8e00}Good Work!{/color}" at fable_move_good
timer 1.0 action Hide("you_press_button_good")
screen you_press_button_bad:
#hbox at fable_move_bad:
text "{color=#950000}Ups...\nTry Again.{/color}" at fable_move_bad
timer 1.0 action Hide("you_press_button_bad")
transform fable_move_good:
align(0.5,0.5)
linear 0.05 zoom 1.3
linear 0.5 zoom 1.0 alpha 0.0
transform fable_move_bad:
align(0.5,0.5)
linear 0.04 xalign 0.5
linear 0.06 xalign 0.495
linear 0.06 xalign 0.515
linear 0.06 xalign 0.5
linear 0.5 alpha 0.0