Is there any way to have the textbox follow the speaking character.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Is there any way to have the textbox follow the speaking character.
I'm looking for a way to have the textbox act like a speech bubble of shorts. The idea would be that it would be tied to the current speaking character, speech bubble style so that for example, when they change positions in the screen, it follows them. Or when the speaking character changes, the textbox jumps to its sprite. Clover Days does this, for example. Is there any way to do something like this? I'm assuming you'd have to somehow tie the sprite and the character together and then have the textbox reposition itself depending on the sprite, but I have no idea how to do that
- thelastsecret
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Re: Is there any way to have the textbox follow the speaking character.
In the newest version of Ren'Py there are speech bubbles! I haven't tried them out, but maybe you can use them?
- Donmai
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Re: Is there any way to have the textbox follow the speaking character.
I'm yet to see a game that makes use of this feature, but here is a link to the documentation:
https://www.renpy.org/doc/html/bubble.html
https://www.renpy.org/doc/html/bubble.html
No, sorry! You must be mistaking me for someone else.
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