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Textbox fading in/out wrong

Posted: Mon Jan 08, 2024 12:14 am
by floweringOrchid
Hello! I have a few different textboxes I'm using for each character. When I try to fade them in and out when the scene changes, it grabs the default textbox file instead.

It's like this:

Code: Select all

start:
    one "dialogue, dialogue." #showing one's textbox

    window hide dissolve #snaps to default textbox
    pause 0.5
    window show dissolve #starts with default textbox

    two "dialogue, dialogue." #showing two's textbox
After playing around with it more, I found out that when the window is shown or hidden, the 'who' automatically changes to None, which is what I figure is causing the issue maybe?

This is how the characters are declared with different textboxes:

Code: Select all

define mc = Character("[playerName]", window_background="gui/textbox_player.png")
I've also tried making an alpha variable for a background in the say screen, but it does the same thing. Is there a better way to go about this?