Unfortunately, there's a problem:
When I set config.narrator.menu as true, this happens. The new GUI (right) doesn't display properly at all
When set to False, the default GUI mess up while the new one displays properly like it should be.
Here's the code btw:
Code: Select all
screen choice(items):
if lynnnbetsymode:
window:
style "lynnbetsy_window"
vbox:
style "menu"
yanchor -12
spacing 5
for caption, action, chosen in items:
if action:
button:
background None
insensitive_background None
hover_background None
action action
text caption style "lynnbetsy_choice"
else:
text caption style "lynnbetsy_caption"
else:
window:
style "menu_window"
xalign 0
yalign 1.09
vbox:
style "menu"
spacing 3
for caption, action, chosen in items:
if action:
button:
background None
insensitive_background None
hover_background None
action action
text caption style "menu_choice"
else:
text caption style "menu_caption"
init -2:
$ config.narrator_menu = True
style menu_choice is button_text:
size 15
xalign 0.0 yanchor 15
font "gui/PressStart2P-Regular.ttf"
color "#ffffff"
hover_color "#f8b800"
style menu_caption:
size 17
xanchor 0 yanchor 0.12
font "gui/RosesareFF0000.ttf"
color "#ffffff"
style lynnbetsy_choice is button_text:
size 17
xanchor 0.51 yanchor 0
font "gui/RosesareFF0000.ttf"
color "#ffffff"
hover_color "#f8b800"
style lynnbetsy_caption:
size 17
xanchor -0.042 yanchor -2
font "gui/RosesareFF0000.ttf"
color "#ffffff"
style lynnbetsy_window:
background "hidden/warez/lynn-betsy/gui/choicewindow.png"
xanchor 0.522 yanchor 1.325
style menu_window:
background "gui/txtbox.png"
Edit: I stopped messing with the narrator menu after I was told it cannot be modified in any way but I still have a problem with the caption as it's not showing up on top of the asset.
It suppose to look like when it was turned off, but if I did turn it off, the default GUI messes up.