To do's and don'ts of commissioning a freelancer?

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MagicBuns
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To do's and don'ts of commissioning a freelancer?

#1 Post by MagicBuns »

Hiya guys,

I've been considering commissioning an artist for the visual novel I'm making, but I seem to be doing a bad job at it. I want to be able to find an artist who could slowly with me over time, as I'm on a budget myself. I am clueless when it comes to the dos and don't of this situation, or what it's like as an artist for hire, but at the same time, I don't want to be ripped off.

Please could someone help point me in the right direction! D:

Thankyou!

GNVE
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Re: To do's and don'ts of commissioning a freelancer?

#2 Post by GNVE »

There are a few things that come to mind.
Think about the artwork you are looking for as it helps to narrow down the artists you might consider.
be clear about what you can offer per x amount of time (25 a week 200 a month or whatever) this will allow the artist to give you an indication about the amount of art they can generate and if it is even worth their time.
Be honest. You'll be working together for quite a while so investing in the relationship is quite important.
If you employ an artist you'll need to compromise a little on your own vision. They'll always add a little of their own creativity into the project.
Feel free to walk away from a deal if you don't think they are the right fit.
Credit their work properly as it might lead to them getting more work down the line.
I'd personally always ask for the artist to work on a work for hire based contract, even if you need to pay a little more. This means you'll own the copyright when you pay the artist for the work. This is quite normal and could save you a lot of headache down the line.

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