is that possible? if the player makes a very intentional choice (a reference to another game) the game quits. I want the game to pick up at another label once launched while skipping main menu & keeping quick menu (so not like splashscreen where all functions disappear)
it's a 4th wall breaking moment,
like ddlc or undertale (not a renpy game but I've seen some renpy undertale fangames do this!)
where it expects the player to launch game soon after it "crashes", but i want to avoid the main menu because i don't want the choice of seeing anything else after triggering this.+ the game is short so it shouldn't be that big of a problem
i wrote about the problem i had a bit ago and the conclusion i reached after trying codes & searching on the forum for hours is that i am trying to autoload ! but the only ways i have found to autoload has been very permanent, i couldn't attach a persistent variable to it, it was either on all the time or off all the time. and it would autosave every line instead of just the one line i put force autosave on.
how do i make it a one-time event triggered by 1 persistent variable at ONE place...?
the best way i worked around this has been just jumping to the label after the start label & menu, but that is not the desired effect : ( if what I'm asking for is too unintellegible/difficult, then I'll just stick to my workaround, but i would be very happy if i could execute this the way i intended : (
thank you regardless