In long: I have the following code in my game:
Code: Select all
image red_hover2=Composite(
(768, 864),
(0, 0), Transform("red", zoom=0.8),
(0,390),Frame("black",xsize=768,ysize=150),
(10,400), Text(_("Der Traum der roten Insel: \nNach der Eroberung durch das Mittelreich"),size=42,color="#D55",text_align=0.5)
Code: Select all
# game/initialize.rpy:146
old "Der Traum der roten Insel: \nNach der Eroberung durch das Mittelreich"
new "Dream of the Red Island: \nAfter the conquest by the Middle Empire"
I guess that's a bug, but how can I circumvent it with least effort?
Do I have to define different images for each language? Or is there any more efficient method to do so? (We plan to have several languages, otherwise it wouldn't be a big thing.)