For recruitment of team members to help create visual novels and story-based games, and for people who want to offer their services to create the same.
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shahab96
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- Location: Lahore, Pakistan
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#16
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by shahab96 » Sun Jun 27, 2010 1:59 pm
ok. I'll do my best to respond to your expectations.

oh and i'm missing some of the stuff for the imagemap of the ship....you know, the one with the hologram-like layout of the ship where you choose which room you're going to. I'll post the exact items here......after i have breakfast.
Edit: ok heres the list (I dont know if these are the actual file names but this is what i understand from anylising the other files names)
PMPB2_90L and f
PMPB2_91L and f
PMPB2_92L and f
PMPB3_90L and f
PMPB3_91L and f
PMPB3_92L and f
PMPB3_93L and f
PMPB3_94L and f
PMPB0_90L and f
yeah I think that's about all of them, but if I'm missing anything else i'll be sure to tell you
Edit again:
Example of rectangle thing

- Make this the button for its respective room
- PMPOP30.t32.png (27.39 KiB) Viewed 610 times
The true measure of a man is what he does with his power.
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SaberXJ
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#17
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by SaberXJ » Mon Jun 28, 2010 12:10 am
ya this is what Im seeing. it has 2 of the same map and the only one that works is the second one but still those 2 dont light up blue
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shahab96
- Veteran
- Posts: 228
- Joined: Mon May 24, 2010 5:40 am
- Location: Lahore, Pakistan
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Contact:
#18
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by shahab96 » Mon Jun 28, 2010 12:15 am
ahh....i understand the difference. ok see all of the images you gave me are 640X480 but your renpy is set for 800X600
therefor the images are not in sync and your seeing doubles.
put this in the folder and if it asks to replace then say yes.
The true measure of a man is what he does with his power.
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Strum
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#19
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by Strum » Tue Jun 29, 2010 9:04 am
Oh? So you're taking over the map making part of the game? Wonderful, I guess I can leave the rest up to you. As far as I see it, making the map isn't hard, just need to use a load of tooltips. Its getting it to look right that's tricky. Its time consuming and tedious, anyway goodluck getting it done.
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Attachments
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- Patch.rar
- (639 Bytes) Downloaded 17 times
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- Put this into the game folder. It'll crash if it can't find arrow.png when visiting a map
- arrow.png (347 Bytes) Viewed 590 times
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- After visiting an area its no longer accessable. The time at the top left corner changes as well.
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- When area is highlighted the description changes as well. Sound is played once each time an area is highlighted
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- While nothing is highlighted a generic description of the area appears at all times.
Last edited by
Strum on Wed Jul 07, 2010 6:10 pm, edited 2 times in total.
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shahab96
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- Posts: 228
- Joined: Mon May 24, 2010 5:40 am
- Location: Lahore, Pakistan
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Contact:
#20
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by shahab96 » Tue Jun 29, 2010 11:00 am
Hey thats pretty nice. One question though, how were you able to get the buttons to work properly? You know how they use rectangles and all. In mine the rectangles overlap and the middle two rooms dont work at all.
The true measure of a man is what he does with his power.
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