Oh, by this you mean you will have to think of a different way for releasing the games? Or was it in the context of your last post?PyTom wrote:there's no sane way to package games, or use an existing game.
I think it's just a matter of portability. I don't think that most of the functions (if any, honestly), would be deprecated. Those new ARM processors are really powerful and capable to run such applications smoothly without any problems; for example: Espgaluda 2 works on a quite similiar 133 mhz RISC CPU, while ours are far, far more powerful. It isn't a similiar architecture and such games are created mostly in assembler, but many things stay the same; it's only a matter of good programming, and since Android is a linux build...DaFool wrote: How do you foresee the release process of games on Android? Will it just be a separate launcher (different method of compilation), or will some Ren'Py functionality have to be deprecated? Will games with extra python functionality work as they are, since pygame is as you said, working?
It would be great if things would stay the way they are now and a simple linux build of our game would run on android Ren'Py without any problems...
No, for the god's sake, no. I don't think this will ever happen. Android has a perfect scalling engine. If it can resize Full HD or HD ready movies which require tremendous processing powers, to run on 800x480 or even 480x320 screens, it should resize simple layered Ren'Py graphics without any problems. Again, this is a matter of portability and good programming. I'm sure PyTom could just write everything from scratch, but we want portability, right? Not another app, which will clone the functions on Ren'Py (while being a DEVkit for android wouldn't propably be that bad ideaTopagae wrote:Suggestions: Probably just wanna scale the font and text as well. It'll have to be trial and error probably for most designers.

