How hidden object genre could be added in VN game?

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tohtamish
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How hidden object genre could be added in VN game?

#1 Post by tohtamish » Sun Sep 26, 2010 9:43 am

By imagemaps? What do you think?

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Re: How hidden object genre could be added in VN game?

#2 Post by Mikan » Sun Sep 26, 2010 9:52 am

hidden object ... genre?

We are confused. Do rephrase.

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Re: How hidden object genre could be added in VN game?

#3 Post by tohtamish » Sun Sep 26, 2010 11:59 am

Something like pixel hunting.
http://www.objecthiddengames.com/

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Re: How hidden object genre could be added in VN game?

#4 Post by Mikan » Sun Sep 26, 2010 1:22 pm

I don't think it needs to be its own genre, but it's doable.

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Re: How hidden object genre could be added in VN game?

#5 Post by sake-bento » Sun Sep 26, 2010 3:22 pm

I would suggest using image buttons and the new screen language capabilities.

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Re: How hidden object genre could be added in VN game?

#6 Post by rioka » Fri Oct 15, 2010 12:31 pm

This is kind of an old thread but I can't help but make a correction here.
Mikan wrote:I don't think it needs to be its own genre, but it's doable.
Actually, Hidden Object Games has been the best-selling type of casual game for the past several years and it is indeed it's own genre because there's so many of them. Most these days tend to be very graphic intensive with lots of nicely done digital paintings, voice acting, animations, and a storyline. I think HOG-types would fit well with VNs. Previous casual best selling genre's were time management; ex/ Diner Dash; and before then, break games; ex/ Peggle; and match-3; Bejeweled.

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Re: How hidden object genre could be added in VN game?

#7 Post by tohtamish » Fri Oct 22, 2010 4:15 pm

sake-bento wrote:I would suggest using image buttons and the new screen language capabilities.
You mean ImageMaps? Or what buttons did you mean? Interface buttons with modified style (transparent and "hiddenly" located on picture)?

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Re: How hidden object genre could be added in VN game?

#8 Post by sake-bento » Fri Oct 22, 2010 9:21 pm

I was thinking imagebuttons like this: http://www.renpy.org/doc/html/screens.html#imagebutton

Of course, hovered and idle should be the same image. XD But yeah. It seems like it would work, since then you could overlay more hidden objects and change and move them around as you need to.

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Re: How hidden object genre could be added in VN game?

#9 Post by jack_norton » Sat Oct 23, 2010 4:03 am

In Vera Blanc, the minigame "spot the differences" could be easily adopted to make a HOG. I coded it in python, if you know it should be rather simple. With the new screen language you can also add nice effects like sparkles or zoom in/out or pop-out when you click them.
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Renpy still misses a drag&drop though which would be VERY useful in such situations. <coughs> maybe pyTom is reading this :mrgreen:
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Re: How hidden object genre could be added in VN game?

#10 Post by PyTom » Sat Oct 23, 2010 10:52 am

I'm working on it, but it's not the highest priority thing.
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Re: How hidden object genre could be added in VN game?

#11 Post by jack_norton » Sat Oct 23, 2010 11:15 am

Cool, well knowing you're working on it is already goodd!
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Re: How hidden object genre could be added in VN game?

#12 Post by tohtamish » Wed Oct 27, 2010 2:51 am

sake-bento wrote:I was thinking imagebuttons like this: http://www.renpy.org/doc/html/screens.html#imagebutton

Of course, hovered and idle should be the same image. XD But yeah. It seems like it would work, since then you could overlay more hidden objects and change and move them around as you need to.
Oh, so complicated. XD
Maybe, are there any ready examples? Like examle with imagemap construction in Ren'py Demo.

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Re: How hidden object genre could be added in VN game?

#13 Post by Glazed Donuts » Wed Oct 27, 2010 10:49 am

yeah I was looking to make a HoG-type of minigame in my RenPy game, but the features needed for it hasn't really been implemented yet.
And a mouse-dragging feature would be AWESOME, as I've been trying to find a way to be able to drag images around the screen with the mouse.

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Re: How hidden object genre could be added in VN game?

#14 Post by PyTom » Wed Oct 27, 2010 1:35 pm

Mouse dragging is on its way, probably the next thing I add. That being said, I have my own list of requirements for it, as I plan to use it to support cardgame style games, and eventually a screen editor. If you have other needs, please let me know.

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Re: How hidden object genre could be added in VN game?

#15 Post by Glazed Donuts » Wed Oct 27, 2010 2:38 pm

Thanks for the update, PyTom! I look forward to seeing the next addition! :D

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