Thinking about making a Ren'Py game with Aiko

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Watercolorheart
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Thinking about making a Ren'Py game with Aiko

#1 Post by Watercolorheart » Fri Dec 02, 2005 10:43 am

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dgtitle.jpg
Thinking about using it for a title screen
dgtitle.jpg (72 KiB) Viewed 1028 times
study.jpg
A test render for scenery
study.jpg (125.58 KiB) Viewed 1036 times
dragon.jpg
Another test render
dragon.jpg (90.47 KiB) Viewed 1030 times

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monele
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#2 Post by monele » Fri Dec 02, 2005 12:19 pm

I usually don't care that much for 3D (especially when it comes to feeling for a character) but... wow :). It looks like it would work wonders and allow nice backgrounds too ^.^.
What did you render these with ?

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rioka
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#3 Post by rioka » Fri Dec 02, 2005 12:56 pm

Aiko is a package provided by DAZ. They once had a promo and provided Aiko for free. I think I made a thread here when that occured... But yeah, they also provide other 3D packages and rendering programs.

Anyways, a 3D VN will be interesting to see, BCS. Is this for your IntRenAiMo? :D

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#4 Post by mikey » Fri Dec 02, 2005 1:54 pm

eclipse wrote:Anyways, a 3D VN will be interesting to see, BCS. Is this for your IntRenAiMo? :D
On the subject of IntRenAiMo, I edited my last post in the "gearing up" thread (it doesn't show itself as new though), sorry about that. :(

Back on topic, I think a 3D game is great, even if it should just be a static VN, and Aiko is very animeish as well, so the manga feel won't suffer either. Looks good from the first renders ^_^

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Glasskitten
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#5 Post by Glasskitten » Fri Dec 02, 2005 3:21 pm

I was thinking of doing the same thing myself someday, but I doubt I could make it look as good as that...
Grand list of things not officially canceled:
Salt -- the heartwarming story of brain-eating space worms
Tangent -- an epic poem and/or novel about a borderline-autistic Martian imp and her relationship with God
Kittens of the Darned -- a grimdark soap opera about sexy catgirls (Indefinitely postponed until I learn to draw and color realistically)
The Other Mary -- the most perfect fic about the most perfect Mary Sue EVER
Rockheart -- a short story about a monster who kills everyone
Corrupted -- a completely different short story about a monster who kills everyone (late Worst Visual Novel Ever)
Checkpoint 36a -- the transcription of a short multi-ending dream about time travel and undead schoolgirls
In Which the Princess is Kidnapped -- an entry in the "ordinary girl ends up in an alien universe and tries to save it" genre
Pictogram Scramble: Magical Friendship Bunny Ivy -- a Flash game about a magical girl making friends (Indefinitely postponed until I learn how friendship works)

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Quin
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#6 Post by Quin » Fri Dec 02, 2005 4:10 pm

The images look sharp, BCS; I especially like the study window. I must admit, though, that if I had seen the images of the woman with no other context, I would have thought, "I wonder if that's Aiko."

This may not be fair, as I downloaded the DAZ3D Studio and Aiko, Michael and Victoria a couple of weeks ago. (Yeah, I'm a scrooge; I just grabbed the free stuff. ^_^) I saw it mentioned in the original ALICE thread here. I actually got DAZ because I was looking for something to use instead of a live model for drawing.

I ended up using renders of Aiko (run through an edge detection filter, then inverted) as 2-D "torso" printouts upon which to do character design and wardrobe sketches, and that's worked out really well for female characters. (For the male characters, Michael was far too muscly, and I actually ended up using the Victoria body as the base! o_o)

Other than that, and possibly using it to get lighting/shading right, I don't see myself using DAZ for anything else, even if I had all the character and object packs. I'm not wild about the 3-D/rendered look. But it's a lot easier to PowerPose an Aiko model to get a sketch right than to flip through a few thousand pages of reference material or hire a live model.

I'd love to see you make something come together with renders, BCS... not because I love renders (I don't) but because it's a direction that I haven't seen anyone try before. There's obviously no shortage of innovation in this community. ^_^

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#7 Post by PyTom » Fri Dec 02, 2005 4:15 pm

God bless the man who invented bump mapping*. And also the guy who invented obscenely short school uniform skirts**.

Anyhow, looking forward to seeing this in a game.

* Yes, I do know that's not really done with bump mapping.

** See Stellvia (my favorite series, for other reasons), which postulates a society in which the establishment of an obscenely short school uniform can actually predate the establishment of the corresponding school.

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#8 Post by Megaman Z » Sat Dec 03, 2005 3:29 pm

PyTom wrote:God bless the man who invented bump mapping*. And also the guy who invented obscenely short school uniform skirts**.

...

** See Stellvia (my favorite series, for other reasons), which postulates a society in which the establishment of an obscenely short school uniform can actually predate the establishment of the corresponding school.
*L. Zeta thanks Kamisama for such short skirts not being worn at his school*
*D. Zeta wishes they were*

hmm... I wonder if it's still up for [legal] download. that may solve a couple issues as far as TOZSP is concerned (though checking with chuck might be a good idea... he was looking into this cel-shaded (?) 3d animation program [I'd have to ask him again what it was, but it was Japanese (I think)] for it.
~Kitsune Zeta

Watercolorheart
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#9 Post by Watercolorheart » Sun Dec 04, 2005 2:47 pm

There are lots of cel-shading application extras for Poser (Vue Infinite 5) and 3dsMax (Toon Shader).

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