Akimaru wrote:^Good Idea making the clothes a seperate image too.
Just to clarify (and in hopes someone might find this useful), I'm doing the clothes as a separate layer in the paint program over an unclothed body. The same unclothed body will be used for each of a character's outfits... but each character will have their own unclothed body in its own pose.
So I'll have a body for the character Amarena, overlay her Tuesday outfit in the paint program, and have AmarenaTuesday.png. I'll use that same body with her Wednesday outfit to create AmarenaWednesday.png.
I'll also have the various expressions in files -- AmarenaHappy.png, AmarenaBlushing.png, etc. So if Amarena blushes on Wednesday, I'll just overlay AmarenaBlushing.png over AmarenaWednesday.png within Ren'Py.
Akimaru wrote:I started drawing a girl with her clothes on, so it was kinda hard overlaying a different piece of clothing without seeing the original clothes.
In the future, I'd recommend starting without the clothes. You don't have to draw the character naked, and you
certainly don't have to go into detail even if you do. (If you've ever seen paper dolls, you'll notice they're usually wearing modest underclothes.) It makes it easier to draw the fabric hanging off the body when you're certain where the outline of the body is.
Akimaru wrote:I have different sets of eyes and poses for each character, drawing all those took me quite some time but i guess a single pose would be good enough.
I'm using a single pose for each character only as a labor-saving device. If I was simply recoloring clothing to change wardrobe, I might be ambitious enough to do different poses. But I don't want to end up drawing eight characters, each in five outfits, each in four poses -- that's 160 drawings!
Akimaru wrote:btw wouldn't that program Alice by tompy help you?
As PyTom suggested, ALICE won't help me. If I was using someone else's templates, it might, but I intend to create my own art from scratch. And since I can work with layers in my paint program, I can do anything there that I could do in ALICE.
Of course, once I've done all the work, it would be simple for me to release a set of ALICE dolls of my characters. But I'm not an exceptional artist, so I'll leave the ALICE creations to those with the skill and dedication.
Akimaru wrote:Quin said he didn't have much time, energy or skill to draw, but if he could use the sprites for clothing and dolls from alice, he wouldn't have to draw his own clothes and dolls...he could then directly implement them in his overlay system.
I could, but I don't want to. I don't have a lot of time, energy or skill to crank out hundreds of beautiful images, but I
do have enough to create my own artwork. I appreciate the work the ALICE artists have done, but they haven't drawn
my characters... the ones in my head.
I've set my own limits because I know my own limits. I can't draw 160 pieces of character art... but I can do 40. I can't do beautiful, realistic shading... but I can do cel shading. I can't make a six-week-long epic as my first game... but I can handle five days. I know I can't make the next Tokimeki Memorial... but I can create a game that I can feel proud of and that will bring happiness to people. And that's more important to me than anything else.