If I run 666x400 game on 800x480 android it use only part of screen in both windowed and fullscreen modes.
Should I just make graphics bigger then on ANY android device? Or there is a way to enable upscaling?
Fullscreen upscaling on Android
-
iichan_lolbot
- Veteran
- Posts: 206
- Joined: Tue Dec 30, 2008 9:18 am
- Projects: iichan erogame
- Contact:
Fullscreen upscaling on Android
Last edited by iichan_lolbot on Mon Feb 14, 2011 2:01 am, edited 1 time in total.
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: Fullscreen upscaling on Android
Hm... I thought it should upscale. I'll look into this.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
-
iichan_lolbot
- Veteran
- Posts: 206
- Joined: Tue Dec 30, 2008 9:18 am
- Projects: iichan erogame
- Contact:
Re: Fullscreen upscaling on Android
Also, here is log.txt with lots of "GL error 0x500 at draw_screen"
- Attachments
-
- log.txt
- (41.7 KiB) Downloaded 224 times
Re: Fullscreen upscaling on Android Xoom
Here are some screenshots of it running on my Xoom tablet. It seems to run pretty well, with the only exception of everything being drawn to the lower left corner, but it's picking up touch input from the upper left. This means you have to place your finger quite a bit above where everything you want to select is. If the image filled the screen it probably wouldn't be an issue. And the last image shows the task selector, where the icons seem a bit bigger then they should be.
Who is online
Users browsing this forum: No registered users