One python comment is that it's preferable to write code like:
Code: Select all
shop2 = [(item_life_potion, 50), (item_haste_potion, 100), (item_end_potion, 75)]
shop2[len(shop2):] = [(item_Glife_potion, 250), (item_Ghaste_potion, 500), (item_Gend_potion, 375)]
shop2[len(shop2):] = [(item_PHP_potion, 1000), (item_PSp_potion, 1000), (item_PPw_potion, 1000)]
shop2[len(shop2):] = [(item_PEn_potion, 1000), (item_PSk_potion, 1000), (item_PAl_potion, 7200)]
as:
Code: Select all
shop2 = [
(item_life_potion, 50),
(item_haste_potion, 100),
(item_end_potion, 75),
(item_Glife_potion, 250),
(item_Ghaste_potion, 500),
(item_Gend_potion, 375),
(item_PHP_potion, 1000),
(item_PSp_potion, 1000),
(item_PPw_potion, 1000),
(item_PEn_potion, 1000),
(item_PSk_potion, 1000),
(item_PAl_potion, 7200),
]
I wouldn't be overly surprised by a lack of interest in your code. In general, people aren't interested in things until they see a completed game made with them. There were no Ren'Py games made until I released the first, but after that several games were made in short order. Without even a runnable demo, it's hard to see what the code even does.
Another reason is that I'd suspect your market is a relatively small one. Bishoujo games are a niche inside the anime niche, and so the market is fairly small to begin with. Developing such games is probably a niche within a niche. Of the maybe 10k people who play original english-language games, there might be a hundred people interested in developing them (judging from how many downloads a new version of Ren'Py gets), and the number serious is probably in the dozens, if that.
Of those dozens of developers, most seem less interested in RPGs, and more interested in novel games. So your potential audience isn't too big. I count 3 people interested in making B-RPGs: Grey, Lemma, and yourself. The latter two are programmers who have made their own engines for the game.
That Ren'Py isn't designed for RPGs doesn't help. (I've resisted adding support for a world map, for example... there are other tools more suitable for RPGs.)
My advice would be to make a game with your toolkit. That will increase awareness, and perhaps increase the number of people who want to make a game like yours, especially by attracting new developers.