Search found 371 matches

by SypherZent
Thu Jan 05, 2023 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 480

Re: [SOLVED] Need Help with New Context (Advanced)

Thanks, I'll keep this in mind for debugging in the future!
by SypherZent
Thu Jan 05, 2023 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 480

Re: Need Help with New Context (Advanced)

Thanks again, _ticlock_! Calling the new context from a screen action solved the problem.
by SypherZent
Wed Jan 04, 2023 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 480

Re: Need Help with New Context (Advanced)

I'm using Return() from inside the screen, which leads back to the "inventory_analysis" label (since the screen was Called from the label). Using return at the end of the "inventory_analysis" label doesn't do anything at all. It just hangs after that. It leaves the BG / sprites t...
by SypherZent
Wed Jan 04, 2023 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 480

[SOLVED] Need Help with New Context (Advanced)

Hi, it's been a while since I've run into a challenging situation with Ren'Py and I could use some assistance. Here is an example of code: label story_1: scene front_of_work_building with fade c "Hello, John! How are you doing today?" j "Hi, Chris. I'm doing fine, how about you?"...
by SypherZent
Sat Dec 03, 2022 3:45 pm
Forum: We are offering Paid Work
Topic: [Closed]Ren'Py Patreon Postcards - Artists Needed
Replies: 5
Views: 1186

Re: [Open]Ren'Py Patreon Postcards - Artists Needed

I think it's awesome to see an opportunity like this available to artists!

Just to clarify, you're looking exclusively for human artists (not A.I. artists), correct?
by SypherZent
Sat Dec 03, 2022 1:36 pm
Forum: We are offering Paid Work
Topic: [CLOSED][PAID] Looking for Experienced Short Story Writer (Sci-Fi, Mystery, Plot Twists)
Replies: 0
Views: 687

[CLOSED][PAID] Looking for Experienced Short Story Writer (Sci-Fi, Mystery, Plot Twists)

Source Error Productions is working on an experimental project and the studio is looking to hire a writer who specializes in short stories, plot twists, and surprise endings. This position is paid and is for a commercial game. Note: We received many talented applicants, therefore we are now closing...
by SypherZent
Fri Dec 02, 2022 12:58 pm
Forum: Works in Progress
Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
Replies: 3
Views: 716

Re: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]

Thanks, Calamity! I also played games like this as a kid. Happy to (finally) be working on one! :D
by SypherZent
Mon Nov 21, 2022 2:48 pm
Forum: Works in Progress
Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
Replies: 3
Views: 716

Re: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]

https://media.discordapp.net/attachments/1046863354964226109/1047605879052189736/Mockup_5.png?width=712&height=400 World map created using DreamStudioAI (Stable Diffusion v2.0) with some manual finishing touches https://media.discordapp.net/attachments/1049532892713320448/1049533116001304606/Wo...
by SypherZent
Mon Nov 21, 2022 2:46 pm
Forum: Works in Progress
Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
Replies: 3
Views: 716

PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]

-------------------------------------------------------------------------------- Source Error Productions is working on their second production! (Title TBD) This upcoming game is going to be a turn-based tactics game set in the same universe as the studio's first game, Awakening of Legend . The com...
by SypherZent
Tue Nov 01, 2022 4:03 pm
Forum: Completed Games
Topic: Awakening of Legend [Free / Roguelike / Turn-Based Combat]
Replies: 0
Views: 1684

Awakening of Legend [Free / Roguelike / Turn-Based Combat]

One of the games I helped develop launched yesterday! This game is for a new studio (Source Error Productions), so I wanted to post here to help the studio gain some exposure. While I realize this isn't a VN or story-based game, it is made with Ren'Py (using Screen Language and ATL). If anyone likes...
by SypherZent
Sun Aug 14, 2022 12:36 am
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: KotoriMWorks's Professional Video Editing Services (Updated on 3/21/22) [OPEN]
Replies: 41
Views: 18360

Re: KotoriMWorks's Professional Video Editing Services (Updated on 3/21/22) [OPEN]

Excellent work! Was a pleasure working with Kotori. She offers great services. Recommended. ^^
by SypherZent
Sat Aug 21, 2021 9:32 am
Forum: We are offering Paid Work
Topic: [CLOSED][Paid] Seeking writer for fantasy epic Visual Novel / RPG
Replies: 0
Views: 1023

[CLOSED][Paid] Seeking writer for fantasy epic Visual Novel / RPG

EtherRealm Games is seeking a new writer for fantasy epic Visual Novel / RPG. The prologue/demo for the story has already been written, so you will have to become acquainted with the existing characters, their psychological profiles, and the plot. This story is part 1 of a trilogy of games and the g...
by SypherZent
Tue Aug 03, 2021 1:05 pm
Forum: Development of Ren'Py
Topic: Controller Bug Regarding Viewport Wheeling
Replies: 1
Views: 3947

Controller Bug Regarding Viewport Wheeling

config.pad_bindings['repeat_pad_righty_neg'].append('viewport_wheelup') config.pad_bindings['repeat_pad_righty_pos'].append('viewport_wheeldown') config.pad_bindings['repeat_pad_righty_neg'].append('viewport_up') config.pad_bindings['repeat_pad_righty_pos'].append('viewport_down') config.pad_bindin...
by SypherZent
Sat Jul 17, 2021 2:36 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) How to change locked image text color in Gallery?
Replies: 1
Views: 684

Re: How to change locked image text color in Gallery?

I found the color. It's shared with the in-game dialogue text: gui.text_color, which was near-black so it could hardly be seen in the gallery.

Why does the gallery use the same text color as the dialogue in game? Who knows.

Anyway, solved my own problem (again). Hope it helps someone else.