Search found 46 matches

by DrGonzo
Sat Jul 22, 2023 12:33 pm
Forum: Development of Ren'Py
Topic: Choice menu not being translated
Replies: 0
Views: 9167

Choice menu not being translated

Please disregard.
I did some more testing and it seems that RenPy doesn't like my choice menu modifications.
Works fine in the original language though.
by DrGonzo
Mon Dec 06, 2021 6:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen to change player names
Replies: 7
Views: 713

Re: Screen to change player names

Hi enaielei, Here's the problem I keep running into: With this code default name_angela = "Angela" default name_bibi = "Bibi" define a = Character("[name_angela]", dynamic=True, image="angela", who_color="FF7FFF", who_outlines=[ (2, "#333333&quo...
by DrGonzo
Mon Dec 06, 2021 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen to change player names
Replies: 7
Views: 713

Re: Screen to change player names

OK, great!
I'll implement this.

Thank you so much!
by DrGonzo
Mon Dec 06, 2021 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen to change player names
Replies: 7
Views: 713

Re: Screen to change player names

Hi enaielei, I'm getting somewhere with your code example. Could I trouble you to help me one more time, please? I'm not sure how to proceed after the input. The cursor basically just sits there after typing in a new name. Not sure how to use the new input value to actually change the selected chara...
by DrGonzo
Sun Dec 05, 2021 7:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen to change player names
Replies: 7
Views: 713

Re: Screen to change player names

I'll give that a shot, thanks!
by DrGonzo
Sun Dec 05, 2021 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen to change player names
Replies: 7
Views: 713

Screen to change player names

Hi! I'm trying to make a screen that lets a player change the names of some of the characters in my game. There is a button on that screen that allows text input to change the name variable. screen names(): tag menu use game_menu(_("Character Names"), scroll="viewport"): window: ...
by DrGonzo
Wed Oct 17, 2018 8:37 am
Forum: Ren'Py Questions and Announcements
Topic: Long lines of condition evaluation. Any trick to shorten those?
Replies: 5
Views: 712

Re: Long lines of condition evaluation. Any trick to shorten those?

Thanks for the tip philat, I'll try it out. I am working on a sandbox game rather than a VN, so there is a lot of checking if a PC or NPC is at a certain location at a certain time, meeting a certain condition. The variables are all True, False and numerical. As to be expected. Different vars for di...
by DrGonzo
Tue Oct 16, 2018 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Long lines of condition evaluation. Any trick to shorten those?
Replies: 5
Views: 712

Re: Long lines of condition evaluation. Any trick to shorten those?

Thanks Alex!
That will cut down on the length of a line.
by DrGonzo
Tue Oct 16, 2018 11:12 am
Forum: Ren'Py Questions and Announcements
Topic: Long lines of condition evaluation. Any trick to shorten those?
Replies: 5
Views: 712

Long lines of condition evaluation. Any trick to shorten those?

Hi, I'm coding away on my VN and some of the IF / ELIF lines of code becoming longer and longer. Depending on the complexity of an event or interaction. if ...... elif janitor_door_now_unlocked == False and class_b_tried_to_open == True and day >= class_b_eventcontinues_day and dtime >= class_b_even...
by DrGonzo
Sat Sep 01, 2018 8:40 pm
Forum: Asset Creation: Writing
Topic: Writing a Branching Plot - How to approach?
Replies: 11
Views: 9084

Re: Writing a Branching Plot - How to approach?

... I'm downloading Renpedit now, and hopefully it'll be useful later on when I start actually drafting concrete story points. I just came across some older posts about this app called "Renpedit". And while these are older threads, the application sounded quite good. Was this thing really...
by DrGonzo
Sat Aug 25, 2018 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Game flow visulization?
Replies: 4
Views: 1143

Re: [Solved] Game flow visulization?

I've checked out Articy, and it is a very powerful and versatile program. No doubt. But Articy's very steep learning curve, and the lack of exporting the final game in a somewhat RenPy friendly format would probably double my development time. For now I'll stick with Freemind. Once Articy can export...
by DrGonzo
Sat Aug 25, 2018 1:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Tooltip when hovering over menu option?
Replies: 4
Views: 2810

Re: Tooltip when hovering over menu option?

So, I took another look and I was finally able to modify your code to get it to work for me.

Thank you for your help!
by DrGonzo
Thu Aug 23, 2018 10:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Tooltip when hovering over menu option?
Replies: 4
Views: 2810

Re: Tooltip when hovering over menu option?

Hi, Thanks for the code. Unfortunately it isn't working for me, because of the way I display choice buttons along the bottom of the screen and tooltips in a frame in the upper left corner. I tried to adapt your code, but without success. I also use color tags in the menu choices, and that may be an ...
by DrGonzo
Wed Aug 22, 2018 5:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Tooltip when hovering over menu option?
Replies: 4
Views: 2810

[Solved] Tooltip when hovering over menu option?

Hi, I'm trying to display a tooltip when hovering over one of the in-game menu choices, but I'm not sure how to pass a corresponding tooltip string to # hovered tt.Action("tooltip") # in the choice screen. Using an array, or can that be added as parameter to the menu option? Any suggestion...
by DrGonzo
Tue Aug 21, 2018 9:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Game flow visulization?
Replies: 4
Views: 1143

Re: Game flow visulization?

I'm not certain what you mean by "more non-linear than a VN". Visual novels are non-linear as a general rule, and it's very common to have day-specific events in dating sims... In theory, yes. But I've seen some rather linear non-linear VNs. Thanks to the two of you for suggesting Arcity ...