Please disregard.
I did some more testing and it seems that RenPy doesn't like my choice menu modifications.
Works fine in the original language though.
Search found 46 matches
- Sat Jul 22, 2023 12:33 pm
- Forum: Development of Ren'Py
- Topic: Choice menu not being translated
- Replies: 0
- Views: 9167
- Mon Dec 06, 2021 6:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to change player names
- Replies: 7
- Views: 713
Re: Screen to change player names
Hi enaielei, Here's the problem I keep running into: With this code default name_angela = "Angela" default name_bibi = "Bibi" define a = Character("[name_angela]", dynamic=True, image="angela", who_color="FF7FFF", who_outlines=[ (2, "#333333&quo...
- Mon Dec 06, 2021 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to change player names
- Replies: 7
- Views: 713
Re: Screen to change player names
OK, great!
I'll implement this.
Thank you so much!
I'll implement this.
Thank you so much!
- Mon Dec 06, 2021 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to change player names
- Replies: 7
- Views: 713
Re: Screen to change player names
Hi enaielei, I'm getting somewhere with your code example. Could I trouble you to help me one more time, please? I'm not sure how to proceed after the input. The cursor basically just sits there after typing in a new name. Not sure how to use the new input value to actually change the selected chara...
- Sun Dec 05, 2021 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to change player names
- Replies: 7
- Views: 713
Re: Screen to change player names
I'll give that a shot, thanks!
- Sun Dec 05, 2021 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to change player names
- Replies: 7
- Views: 713
Screen to change player names
Hi! I'm trying to make a screen that lets a player change the names of some of the characters in my game. There is a button on that screen that allows text input to change the name variable. screen names(): tag menu use game_menu(_("Character Names"), scroll="viewport"): window: ...
- Wed Oct 17, 2018 8:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Long lines of condition evaluation. Any trick to shorten those?
- Replies: 5
- Views: 712
Re: Long lines of condition evaluation. Any trick to shorten those?
Thanks for the tip philat, I'll try it out. I am working on a sandbox game rather than a VN, so there is a lot of checking if a PC or NPC is at a certain location at a certain time, meeting a certain condition. The variables are all True, False and numerical. As to be expected. Different vars for di...
- Tue Oct 16, 2018 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Long lines of condition evaluation. Any trick to shorten those?
- Replies: 5
- Views: 712
Re: Long lines of condition evaluation. Any trick to shorten those?
Thanks Alex!
That will cut down on the length of a line.
That will cut down on the length of a line.
- Tue Oct 16, 2018 11:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Long lines of condition evaluation. Any trick to shorten those?
- Replies: 5
- Views: 712
Long lines of condition evaluation. Any trick to shorten those?
Hi, I'm coding away on my VN and some of the IF / ELIF lines of code becoming longer and longer. Depending on the complexity of an event or interaction. if ...... elif janitor_door_now_unlocked == False and class_b_tried_to_open == True and day >= class_b_eventcontinues_day and dtime >= class_b_even...
- Sat Sep 01, 2018 8:40 pm
- Forum: Asset Creation: Writing
- Topic: Writing a Branching Plot - How to approach?
- Replies: 11
- Views: 9084
Re: Writing a Branching Plot - How to approach?
... I'm downloading Renpedit now, and hopefully it'll be useful later on when I start actually drafting concrete story points. I just came across some older posts about this app called "Renpedit". And while these are older threads, the application sounded quite good. Was this thing really...
- Sat Aug 25, 2018 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Game flow visulization?
- Replies: 4
- Views: 1143
Re: [Solved] Game flow visulization?
I've checked out Articy, and it is a very powerful and versatile program. No doubt. But Articy's very steep learning curve, and the lack of exporting the final game in a somewhat RenPy friendly format would probably double my development time. For now I'll stick with Freemind. Once Articy can export...
- Sat Aug 25, 2018 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Tooltip when hovering over menu option?
- Replies: 4
- Views: 2810
Re: Tooltip when hovering over menu option?
So, I took another look and I was finally able to modify your code to get it to work for me.
Thank you for your help!
Thank you for your help!
- Thu Aug 23, 2018 10:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Tooltip when hovering over menu option?
- Replies: 4
- Views: 2810
Re: Tooltip when hovering over menu option?
Hi, Thanks for the code. Unfortunately it isn't working for me, because of the way I display choice buttons along the bottom of the screen and tooltips in a frame in the upper left corner. I tried to adapt your code, but without success. I also use color tags in the menu choices, and that may be an ...
- Wed Aug 22, 2018 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Tooltip when hovering over menu option?
- Replies: 4
- Views: 2810
[Solved] Tooltip when hovering over menu option?
Hi, I'm trying to display a tooltip when hovering over one of the in-game menu choices, but I'm not sure how to pass a corresponding tooltip string to # hovered tt.Action("tooltip") # in the choice screen. Using an array, or can that be added as parameter to the menu option? Any suggestion...
- Tue Aug 21, 2018 9:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Game flow visulization?
- Replies: 4
- Views: 1143
Re: Game flow visulization?
I'm not certain what you mean by "more non-linear than a VN". Visual novels are non-linear as a general rule, and it's very common to have day-specific events in dating sims... In theory, yes. But I've seen some rather linear non-linear VNs. Thanks to the two of you for suggesting Arcity ...