Search found 31 matches

by llirium
Wed Jun 04, 2014 1:11 am
Forum: Creator Discussion
Topic: What kind of CG Backgrounds you are looking for?
Replies: 4
Views: 1751

Re: What kind of CG Backgrounds you are looking for?

Well, this was part of an idea for a VN I might never make, but so long as you're bored. ^^; How about very empty, white rooms, maybe in the middle of moving/packing. Extremely small, spartan bedrooms. Or maybe sparse hospital/hospice rooms (but with a little character)? Probably sounds boring (and ...
by llirium
Mon May 06, 2013 5:08 pm
Forum: Completed Games
Topic: [SciFi|Adventure]Adrift
Replies: 133
Views: 45647

Re: [SciFi|Adventure]Adrift

I really love this game, especially when you start to discover the truly horrible nature of the city in Erika and Sachiko's stories. Guess there never *can* be a perfect world anywhere. ^_^; Hinami somehow works things out and has got to be one of the most unlikely heroine types ever, and you play i...
by llirium
Wed May 01, 2013 3:14 am
Forum: Asset Creation: Writing
Topic: Could this become a bad idea?
Replies: 6
Views: 1139

Re: Could this become a bad idea?

Then play a few. The only true "learning tool" is experience. I've played more than I remember I've played, VN and KN alike. I should have said "no VN writing experience". My bad. ^_^; Again, Middle of nowhere forum of a niche` program in an even more niche` and ignored game for...
by llirium
Tue Apr 30, 2013 6:59 am
Forum: Asset Creation: Writing
Topic: Could this become a bad idea?
Replies: 6
Views: 1139

Could this become a bad idea?

I've just finished a short rough draft (in a very loose VN script style) of a Kinetic Novel that's heavily based on my own life. I have no real VN experience, save in sitting on this one story idea for a few years. There's just something in me that wants to take these experiences and show them to ot...
by llirium
Fri Apr 05, 2013 8:18 am
Forum: Completed Games
Topic: Tying Threads
Replies: 46
Views: 26895

Re: Tying Threads

*sniffles* That was a really wonderful VN, it reminded me a lot of my own childhood. Didn't have any friends for a really long time, then I found some. I don't have many friends now, but I do appreciate them greatly. The internal monologue was really convincing, having a rational explanation for wha...
by llirium
Thu Jan 25, 2007 11:12 pm
Forum: General Discussion
Topic: Renai Game Archives Mascot Images...
Replies: 2
Views: 1194

Thank you. :)
by llirium
Thu Jan 25, 2007 9:35 pm
Forum: General Discussion
Topic: Renai Game Archives Mascot Images...
Replies: 2
Views: 1194

Renai Game Archives Mascot Images...

I think they should link to the game they belong to on the Archive. Sometimes they intrigue me and I want to play *that* game, but it's not always obvious which game it belongs to. ^_^; I know it might be a bit of a tricky coding job, but it would help people discover games that they might be attrac...
by llirium
Thu Nov 16, 2006 11:51 pm
Forum: Creator Discussion
Topic: Questions for Successful Game Creators
Replies: 8
Views: 2219

I'm a bit fickle with what I want, so I don't like creating those specs myself. So it's a welcome relief to have a writer / director whom you can just ask and what you get is a very reassuring decision of yes / no / up to you - but I prefer it this way. Although the project is insanely graphically-...
by llirium
Wed Nov 15, 2006 11:27 am
Forum: Creator Discussion
Topic: Questions for Successful Game Creators
Replies: 8
Views: 2219

I work on a variety of tasks and find that it helps to keep me from getting stuck. :) If I had to write the WHOLE DIALOG for the game before coding any of it, it would never work out for me. Yes, I feel the same way about tasks. :D But as the only person working on it, as I work on different parts,...
by llirium
Wed Nov 15, 2006 11:24 am
Forum: Creator Discussion
Topic: Questions for Successful Game Creators
Replies: 8
Views: 2219

I never really have the story (the series of events) planned. But I do have the topic - the point, or the conflict, or the message, whatever you may call it - usually before. Yes, I've at least gotten the 'point' down, ie. What the heck am I making a game FOR? I know that just to make a game for it...
by llirium
Wed Nov 15, 2006 10:20 am
Forum: Ren'Py Questions and Announcements
Topic: Text Fade-In/Out?
Replies: 3
Views: 2468

Re: Text Fade-In/Out?

Hm... I can't check it 'cause I'm at work right now, but off the top of my head I'm pretty sure the following should work: e "I've been thinking..." e "I've been thinking... about buying a Rubik's cube." with dissolve e "I've been thinking..." with dissolve Gah.. yeah....
by llirium
Wed Nov 15, 2006 9:32 am
Forum: Ren'Py Questions and Announcements
Topic: Text Fade-In/Out?
Replies: 3
Views: 2468

Text Fade-In/Out?

I really wish that I could do this in Ren'Py, but I can't seem to find out how. *blushes* Looked over a fair bit of the wiki, but no luck.. or that I'm a programming dunce or missed something. -.- What I want to do in my game is to have sentence fragments appear with a fade-in.. and disappear with a...
by llirium
Wed Nov 15, 2006 9:12 am
Forum: Creator Discussion
Topic: Questions for Successful Game Creators
Replies: 8
Views: 2219

Questions for Successful Game Creators

Just some general questions to those who have completed at least one game to get me started on what I'll have to watch out for in creating my own game, I guess. ^_^; How many of you had the stories created even before the idea of making it a game came into play? How many created a story only for the...
by llirium
Tue Oct 17, 2006 10:15 pm
Forum: Completed Games
Topic: Gakuen Redux
Replies: 67
Views: 29936

The RapidShare time has run out before I could actually download the soundtrack. T_T
by llirium
Tue Oct 17, 2006 6:44 pm
Forum: Completed Games
Topic: Ori, Ochi, Onoe.
Replies: 287
Views: 89384

It was the first time that I've heard that sentiment from a Japanese, wanting to see non-anime art from foreign artists. I thought they might actually be intrigued by the similarities/differences. But then again, I do see how it could be boring or uninteresting, when you're easily surrounded by that...