Search found 31 matches
- Wed Jun 04, 2014 1:11 am
- Forum: Creator Discussion
- Topic: What kind of CG Backgrounds you are looking for?
- Replies: 4
- Views: 1751
Re: What kind of CG Backgrounds you are looking for?
Well, this was part of an idea for a VN I might never make, but so long as you're bored. ^^; How about very empty, white rooms, maybe in the middle of moving/packing. Extremely small, spartan bedrooms. Or maybe sparse hospital/hospice rooms (but with a little character)? Probably sounds boring (and ...
- Mon May 06, 2013 5:08 pm
- Forum: Completed Games
- Topic: [SciFi|Adventure]Adrift
- Replies: 133
- Views: 45647
Re: [SciFi|Adventure]Adrift
I really love this game, especially when you start to discover the truly horrible nature of the city in Erika and Sachiko's stories. Guess there never *can* be a perfect world anywhere. ^_^; Hinami somehow works things out and has got to be one of the most unlikely heroine types ever, and you play i...
- Wed May 01, 2013 3:14 am
- Forum: Asset Creation: Writing
- Topic: Could this become a bad idea?
- Replies: 6
- Views: 1139
Re: Could this become a bad idea?
Then play a few. The only true "learning tool" is experience. I've played more than I remember I've played, VN and KN alike. I should have said "no VN writing experience". My bad. ^_^; Again, Middle of nowhere forum of a niche` program in an even more niche` and ignored game for...
- Tue Apr 30, 2013 6:59 am
- Forum: Asset Creation: Writing
- Topic: Could this become a bad idea?
- Replies: 6
- Views: 1139
Could this become a bad idea?
I've just finished a short rough draft (in a very loose VN script style) of a Kinetic Novel that's heavily based on my own life. I have no real VN experience, save in sitting on this one story idea for a few years. There's just something in me that wants to take these experiences and show them to ot...
- Fri Apr 05, 2013 8:18 am
- Forum: Completed Games
- Topic: Tying Threads
- Replies: 46
- Views: 26895
Re: Tying Threads
*sniffles* That was a really wonderful VN, it reminded me a lot of my own childhood. Didn't have any friends for a really long time, then I found some. I don't have many friends now, but I do appreciate them greatly. The internal monologue was really convincing, having a rational explanation for wha...
- Thu Jan 25, 2007 11:12 pm
- Forum: General Discussion
- Topic: Renai Game Archives Mascot Images...
- Replies: 2
- Views: 1194
- Thu Jan 25, 2007 9:35 pm
- Forum: General Discussion
- Topic: Renai Game Archives Mascot Images...
- Replies: 2
- Views: 1194
Renai Game Archives Mascot Images...
I think they should link to the game they belong to on the Archive. Sometimes they intrigue me and I want to play *that* game, but it's not always obvious which game it belongs to. ^_^; I know it might be a bit of a tricky coding job, but it would help people discover games that they might be attrac...
- Thu Nov 16, 2006 11:51 pm
- Forum: Creator Discussion
- Topic: Questions for Successful Game Creators
- Replies: 8
- Views: 2219
I'm a bit fickle with what I want, so I don't like creating those specs myself. So it's a welcome relief to have a writer / director whom you can just ask and what you get is a very reassuring decision of yes / no / up to you - but I prefer it this way. Although the project is insanely graphically-...
- Wed Nov 15, 2006 11:27 am
- Forum: Creator Discussion
- Topic: Questions for Successful Game Creators
- Replies: 8
- Views: 2219
I work on a variety of tasks and find that it helps to keep me from getting stuck. :) If I had to write the WHOLE DIALOG for the game before coding any of it, it would never work out for me. Yes, I feel the same way about tasks. :D But as the only person working on it, as I work on different parts,...
- Wed Nov 15, 2006 11:24 am
- Forum: Creator Discussion
- Topic: Questions for Successful Game Creators
- Replies: 8
- Views: 2219
I never really have the story (the series of events) planned. But I do have the topic - the point, or the conflict, or the message, whatever you may call it - usually before. Yes, I've at least gotten the 'point' down, ie. What the heck am I making a game FOR? I know that just to make a game for it...
- Wed Nov 15, 2006 10:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Fade-In/Out?
- Replies: 3
- Views: 2468
Re: Text Fade-In/Out?
Hm... I can't check it 'cause I'm at work right now, but off the top of my head I'm pretty sure the following should work: e "I've been thinking..." e "I've been thinking... about buying a Rubik's cube." with dissolve e "I've been thinking..." with dissolve Gah.. yeah....
- Wed Nov 15, 2006 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Fade-In/Out?
- Replies: 3
- Views: 2468
Text Fade-In/Out?
I really wish that I could do this in Ren'Py, but I can't seem to find out how. *blushes* Looked over a fair bit of the wiki, but no luck.. or that I'm a programming dunce or missed something. -.- What I want to do in my game is to have sentence fragments appear with a fade-in.. and disappear with a...
- Wed Nov 15, 2006 9:12 am
- Forum: Creator Discussion
- Topic: Questions for Successful Game Creators
- Replies: 8
- Views: 2219
Questions for Successful Game Creators
Just some general questions to those who have completed at least one game to get me started on what I'll have to watch out for in creating my own game, I guess. ^_^; How many of you had the stories created even before the idea of making it a game came into play? How many created a story only for the...
- Tue Oct 17, 2006 10:15 pm
- Forum: Completed Games
- Topic: Gakuen Redux
- Replies: 67
- Views: 29936
- Tue Oct 17, 2006 6:44 pm
- Forum: Completed Games
- Topic: Ori, Ochi, Onoe.
- Replies: 287
- Views: 89384
It was the first time that I've heard that sentiment from a Japanese, wanting to see non-anime art from foreign artists. I thought they might actually be intrigued by the similarities/differences. But then again, I do see how it could be boring or uninteresting, when you're easily surrounded by that...