Search found 556 matches
- Sun Jul 08, 2012 2:46 pm
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 227934
Re: Ideas Dump
Okay, so I had this great Idea for a block-buster movie, but no film-studio seems to want to pick up on it. Okay okay. Imagine this, Hamtarou, (yes the hamster thing from the show/games) Riding two Orca Whales into the heat of battle (Nazi Germany flagships) with a lightsaber in one hand, and a gol...
- Sun Jul 08, 2012 12:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Converting day numbers into days of the week
- Replies: 6
- Views: 3239
Re: Converting day numbers into days of the week
Welcome to the forum! Firstly, if you use code tags and you can oreserve the spacing in your code, so it's easier to troubleshoot. Looking at your code... First, you've defined weekname twice, so it will immediately stop being a list and start being just "Sun". Presumably you need the list...
- Fri Jul 06, 2012 8:31 am
- Forum: General Discussion
- Topic: Has OELVN development peaked?
- Replies: 87
- Views: 12881
Re: Has OELVN development peaked?
Now "TV has peaked"? I'm sorry, but I feel that's a very shallow mindset. It may well be that you're seeing a pattern of stagnation in TV or any other medium, but to write anything off fully would be a mistake, in my view. You can't account for what progress might be made in the future, wh...
- Thu Jul 05, 2012 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If menu statement question (Solved)
- Replies: 2
- Views: 422
Re: If menu statement question
The greater than or equal sign in python is >= so you'd say
"I'll do this" if G_points >= K_points:
You could also say
"I'll do this" if G_points > K_points or G_points == K_points:
if you wanted, but why make it longer when you don't have to?
"I'll do this" if G_points >= K_points:
You could also say
"I'll do this" if G_points > K_points or G_points == K_points:
if you wanted, but why make it longer when you don't have to?
- Thu Jul 05, 2012 1:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a question
- Replies: 4
- Views: 663
Re: How to make a question
As in my example; you can save renpy.input to a variable (in this case, pword). You can then check to see if a variable is the same as something, or if it is not the same: if pword == "Correct": #Do this if not pwrd == "Correct": #Do that That code would check to see if what they...
- Thu Jul 05, 2012 2:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a question
- Replies: 4
- Views: 663
Re: How to make a question
Do you want to make menu options, or have the user type in something? http://www.renpy.org/wiki/renpy/doc/reference/functions/renpy.input $ pword = renpy.input("Please enter the password.", length=7) if not pword == "default": "Error! Wrong password!" "GAME OVER.&q...
- Wed Jul 04, 2012 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pygames for share...?
- Replies: 3
- Views: 928
Re: Pygames for share...?
Try googling pygame. I found some games here:
http://inventwithpython.com/pygame/source/
that are under the CC Attribute, Noncommercial Share-Alike licence. There's also a book there to help you make games!
http://inventwithpython.com/pygame/source/
that are under the CC Attribute, Noncommercial Share-Alike licence. There's also a book there to help you make games!
- Wed Jul 04, 2012 8:46 am
- Forum: Asset Creation: Writing
- Topic: Question about Names and Diction
- Replies: 10
- Views: 1715
Re: Question about Names and Diction
When saying you use thee and thou, do you mean the original form of ye and you for plural and thou and thee for singular, or the later method of ye and you for formal and thou and thee for informal? And do you use the correct verb endings (thou goest and so on on)?
- Tue Jul 03, 2012 7:36 am
- Forum: Anime, Games, and Japan
- Topic: Kickstarter J-RPG
- Replies: 40
- Views: 5793
Re: Kickstarter J-RPG
Wow, that Unemployment game... $10,500 raised for a 2 and a bit hour RPG Maker game using almost purely the stock graphics and stock coding (battle system and so on)? He's added custom music, but still... For a commercial game, I'd really expect to see at least a custom tileset and sprites... And pr...
- Tue Jul 03, 2012 6:13 am
- Forum: Asset Creation: Writing
- Topic: Names without meanings
- Replies: 15
- Views: 2461
Re: Names without meanings
I remember an Agatha Christie book were the characters are discussing that it's a shame someone was named Helen, as she turned out very plain (the historical/mythological Helen being known for her great beauty). Maybe you could havea VN were everyone was the opposite of their names! Really, of cours...
- Mon Jul 02, 2012 9:22 pm
- Forum: Old Threads (– September 2014)
- Topic: Will work as a quality artist! (Paid only~)
- Replies: 10
- Views: 1816
Re: Will work as a quality artist! (Paid only~)
What are your rules regarding copyright? Do you also give permission for a commissioned piece to be copied (eg in a game)? Does it make a difference if it's for a commercial game or not?
Or do you maybe even sell the copyright to your pieces as well?
Or do you maybe even sell the copyright to your pieces as well?
- Mon Jul 02, 2012 5:19 pm
- Forum: General Discussion
- Topic: What you enjoy from VN?
- Replies: 18
- Views: 2209
Re: What you enjoy from VN?
Which book? (Husband is scanning the shelves but not finding one with an inventory list that includes both Knife and Razor.) Realm of Chaos; it's okay, though, I found a Let's Play online that lists them (I was missing A Mallet, Rope and Rations). After drowning in the duckpond I'm inclined a littl...
- Mon Jul 02, 2012 4:13 pm
- Forum: General Discussion
- Topic: What you enjoy from VN?
- Replies: 18
- Views: 2209
Re: What you enjoy from VN?
I think that trial-and-error is part of the genre's charm. The name-brand 'Choose Your Own Adventure' series was in many cases pretty random, however there were a LOT of other gamebook series , many of which were far more internally coherent and some of which were intended to be played like a table...
- Mon Jul 02, 2012 12:50 pm
- Forum: General Discussion
- Topic: What you enjoy from VN?
- Replies: 18
- Views: 2209
Re: What you enjoy from VN?
Certainly, the cause and effect is often complete trial and error.
Go Left -> Die!
Go Right -> Win!
isn't too uncommon. I always keep a finger in the page with a decision point so I can backtrack easily.
Go Left -> Die!
Go Right -> Win!
isn't too uncommon. I always keep a finger in the page with a decision point so I can backtrack easily.
- Mon Jul 02, 2012 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutting the code into different modules for ease of access?
- Replies: 7
- Views: 1154
Re: Cutting the code into different modules for ease of acce
That's exactly what I am looking for, right there. Is there any pointer on how the program loads codes in different script files? Or any tutorial I could read about this? I'm not sure of the specifics, but I believe anything in an init block (regardless of file) will run first. You shpuld only have...