Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
I've developped some tools for creating traditional gamebooks (CYOA) and exporting them to PDF, HTML and such.
It's using a very simple syntax, for creating chapter you just surround the number with "==" for example "== 15 ==" and to create nodes you just type "- description of the choice: 15"
== 19 ==
[tbd_ship.jpg]{~~~~}
Surrounded by those Scottani and Iricimi strangers, I don't feel at ease in this place. Their green and dark-orange helmets make me nervous. I don't really need to obey, they're just basic sailors like me. But could I bear the insults?
- Rebel: 3
- Wait: 13
- or look around on the ship, fleeing cowardly to the upper deck: 5
Using a perl script, we can convert this syntax, based on txt2tags, to Ren'Py code!
It was initially made for using with Unix because it relies on makefiles and bash scripts, but it's possible to use it on Windows with this installer (and the update):
nope wrote:
A fool's question - e-readers support the links in the text you used for skipping from page to page?
I never actually used such a device.
yes they do (only numerical links are working). Btw I forgot to upload the EPUB export, it's done now. On this version, there is also only one chapter / page
Do you think you could help me get a kind of parser system set up for Ren'Py?
There are some non-parser driven text adventure games done in Inform (Aisle, The Space Under the Window, Galatea, Spider and Web, Shade) and I want to see some of the ideas done in a different medium.
I've already programmed in Inform 6 and 7. I know a bit some of those games, but they involve to type the commands anyway. What do you have in mind, for porting them to Ren'Py? Could you develop more?
Yes, to both: I want a CYOA style "inventory" or "action bar" of clickable nouns and verbs and room/NPC objects off to the side, and optionally separate dialogue options (Galatea/ Emily Short style)
Yeah, I'm looking to market games with this tool. In short, Inform doesn't seem robust enough to support Ren'Py's ease of programming and animation tricks and music tricks combined with the flexibility to instant Python language tools but Ren'Py is robust enough to be molded to fit other systems. Since it kind of seemed like you had that thought in mind, I thought I would bring it up.
If you mean, will I commission you to develop a toolset for Perpetual Motion Studios... the answer is yes.