PyTom wrote:has stats, broken down by category. It's not as bad as 1/10, but for games only 1/3 successfully fund.
That seems like a good thing to me (I don't now how many here will agree or disagree). I'm not able to support many projects, but I've looked around a lot in the gaming category, and 1/3 seems an optimistic figure for how many would
deserve funding. There are lots of good ideas, but if you rule out all the unrealistically big ones, and all the "just another RPGMaker game with two nice commissioned drawings on the KS page", you'd probably be left with about 1/3.
I LOVE Kickstarter, incidentally, except for that US-or-UK-only rubbish. But I have never found it difficult to be realistic about what is likely to get finished or not, and what is trying to buy your attention with pretty pictures versus what has actual substance. If there is a Kickstarter crash, I think it will be more like people just learning to be sensible sceptics about such marketing.
To an earlier post I forgot to quote - Kickstarter
is actually fine for "kick-finishing" projects you have almost completed. I've seen it happen numerous times. I actually prefer them; I'd rather pay to complete a project into which the creator has already put a serious effort investment, and needs a final push to complete, than a spectacular idea with no real progress behind it. Especially with personal artistic works, it's not necessarily true that the creator
couldn't afford to make the thing without a KS; often these projects don't take actual money so much as huge amounts of time investment, and it seems perfectly reasonable to me to fund that virtual cost. If they had to hire an artist instead of doing it themselves, then they would certainly require the funding to make the idea possible - should the same amount of effort going in directly from the creator reduce the funding needed? That seems rather unfair to me, especially when one of my goals is to encourage artists.
Basically, sometimes a KS doesn't make a release possible, so much as it rewards the sacrifices and effort put into the release with something more than just personal pride. I think that's perfectly sensible.
...Hmm, I still can't help but feel I expressed that badly >3>; Well, I hope the idea got across, anyway. This thread is really interesting, with lots of genuinely good points on both sides.