Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio
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Never bump threads. Per rule 16, updates may be posted once every 2 months. Violating these rules may led to thread deletion.
Never bump threads. Per rule 16, updates may be posted once every 2 months. Violating these rules may led to thread deletion.
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Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio
Hi all
My name is Matt Dear, a Sound Designer, Composer, Dialog Producer and Audio Implementor based in London, UK. I’ve been working in the games industry for 5 years, both as a freelancer and in-house at OMUK, a world-class game dialog studio. During this time I’ve worked on many, many projects, from the smallest indie to the heftiest of AAA titles, performing a variety of audio roles. Using my industry expertise and wide network, I am a one-stop shop for all things audio.
I am currently looking for new projects, so if you like what you hear, please get in touch.
You can find my portfolio and more information about me on my website:
https://www.mattdear.com
My name is Matt Dear, a Sound Designer, Composer, Dialog Producer and Audio Implementor based in London, UK. I’ve been working in the games industry for 5 years, both as a freelancer and in-house at OMUK, a world-class game dialog studio. During this time I’ve worked on many, many projects, from the smallest indie to the heftiest of AAA titles, performing a variety of audio roles. Using my industry expertise and wide network, I am a one-stop shop for all things audio.
I am currently looking for new projects, so if you like what you hear, please get in touch.
You can find my portfolio and more information about me on my website:
https://www.mattdear.com
Last edited by Matthewdeargameaudio on Wed Apr 08, 2020 7:31 am, edited 10 times in total.
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Re: Matthew Dear - Audio engineer/SFX & Dialog artist/Compos
I've been working on a endless runner demo recently. Omegalith features a rock golem running through the jungle to escape an enormous gloopy darkness!
Listen to the OST here, demo to be released later this week.
https://soundcloud.com/matthewdear-1/se ... h-demo-ost
Listen to the OST here, demo to be released later this week.
https://soundcloud.com/matthewdear-1/se ... h-demo-ost
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Re: Matthew Dear - Audio engineer/SFX & Dialog artist/Compos
I made a short demo video detailing my implementation using Wwise with Unity. All audio made and implemented by me.
Check it out here!
https://www.youtube.com/watch?v=AzGzWWOzsiU
Check it out here!
https://www.youtube.com/watch?v=AzGzWWOzsiU
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Started a new project last week; writing music for upcoming side-scrolling MMO True Saga!
Listen to the first tune here:
https://soundcloud.com/matthewdear-1/tr ... main-theme
Listen to the first tune here:
https://soundcloud.com/matthewdear-1/tr ... main-theme
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
The second tune I have written for side-scroller 'True Saga'
This one is for a 'Port Town' level.
https://soundcloud.com/matthewdear-1/tr ... -port-town
This one is for a 'Port Town' level.
https://soundcloud.com/matthewdear-1/tr ... -port-town
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Here's another tune written for side-scrolling MMO 'True Saga'
This time, a chilled out smooth jazz number.
https://soundcloud.com/matthewdear-1/tr ... -town-loop
This time, a chilled out smooth jazz number.
https://soundcloud.com/matthewdear-1/tr ... -town-loop
- Noyemi K
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Your work for True Saga's right up my alley; amazing stuff!
Music composer for:
Innate Imperfections [NaNoRenO 2015] | Blind Griffin [NaNoRenO 2015] | Locked Souls
Please consider hiring me to work on your game.
Innate Imperfections [NaNoRenO 2015] | Blind Griffin [NaNoRenO 2015] | Locked Souls
Please consider hiring me to work on your game.
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Thanks Noyemi Here's another one for ya!
The next track for side-scroller 'True Saga'!
This one is more the 'Mountain Zone', featuring lots of percussion, and a flute (Y).
https://soundcloud.com/matthewdear-1/tr ... ntain-zone
The next track for side-scroller 'True Saga'!
This one is more the 'Mountain Zone', featuring lots of percussion, and a flute (Y).
https://soundcloud.com/matthewdear-1/tr ... ntain-zone
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
My next track for 'True Saga'
This time it's for the 'Main Town'. A up-tempo jazz track, with some influence from Japanese Jazztronica music.
https://soundcloud.com/matthewdear-1/tr ... -main-town
This time it's for the 'Main Town'. A up-tempo jazz track, with some influence from Japanese Jazztronica music.
https://soundcloud.com/matthewdear-1/tr ... -main-town
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
I've had a busy past few weeks, being on tour with my folk band Green Diesel.
But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!
Something that didn't get uploaded before I left, the next track in my 'True Saga' OST.
https://soundcloud.com/matthewdear-1/true-saga-cave
But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!
Something that didn't get uploaded before I left, the next track in my 'True Saga' OST.
https://soundcloud.com/matthewdear-1/true-saga-cave
- Noyemi K
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Great stuff as always, just want to drop that here for anyone looking for a composer and reading your thread—he's the real deal folks!
Music composer for:
Innate Imperfections [NaNoRenO 2015] | Blind Griffin [NaNoRenO 2015] | Locked Souls
Please consider hiring me to work on your game.
Innate Imperfections [NaNoRenO 2015] | Blind Griffin [NaNoRenO 2015] | Locked Souls
Please consider hiring me to work on your game.
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Thanks again Noyemi
Bit of a different direction this week, straying into some more traditional dance territory here.
Think 'over-the-top apocalyptic rave'.
https://soundcloud.com/matthewdear-1/bassnik
(dont worry, i'll post some more True Saga tracks soon :] )
Bit of a different direction this week, straying into some more traditional dance territory here.
Think 'over-the-top apocalyptic rave'.
https://soundcloud.com/matthewdear-1/bassnik
(dont worry, i'll post some more True Saga tracks soon :] )
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.
This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.
There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.
https://soundcloud.com/matthewdear-1/lost-in-limbo
This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.
There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.
https://soundcloud.com/matthewdear-1/lost-in-limbo
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
This week I've updated my sfx portfolio with some sounds from more recent projects.
Check it out here:
https://soundcloud.com/matthewdear-1/2014-sfx-portfolio
Check it out here:
https://soundcloud.com/matthewdear-1/2014-sfx-portfolio
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Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos
Another one of my pieces for my online course 'Game Audio Production with Wwise'
This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'
As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.
https://soundcloud.com/matthewdear-1/an ... undtrack01
You can see a video of this music, with sfx as well, here:
www.youtube.com/watch?v=AzGzWWOzsiU
This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'
As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.
https://soundcloud.com/matthewdear-1/an ... undtrack01
You can see a video of this music, with sfx as well, here:
www.youtube.com/watch?v=AzGzWWOzsiU
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