Novelty alpha released!

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yummy
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Re: Novelty alpha released!

#16 Post by yummy »

Hehe Monele, check the support and Suggestions thread in the forum Sin opened forthis purpose. You simply have to drag and drop the nvz file to get your build run.

It's fun to read your post because you have nearly the same suggestions as me XD

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Re: Novelty alpha released!

#17 Post by monele »

Haha, indeed :). Now if this doesn't prove these are priority problems! xD. Anyway, I'm switching to the official forums for this :)
EDIT : Oh and... your demo is terribly cute XD... Silly fun!

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Re: Novelty alpha released!

#18 Post by Sin »

Here is an update:
http://www.visualnovelty.com/files/nove ... date_1.zip

Bugs fixed:
- Stand-alone not exporting properly.
- Action window not being properly locked while playing.
- Script comment bug ("//self.$somevalue")

Changes:
- New objects are placed in the center of the scene rather than at (0,0)
- Fade action can now wait.
- Disabled having to press Ctrl to resize text objects.
- Renamed Editor.exe to Novelty.exe

I'm sorry of the documentation isn't clear enough. Needless to say it was rushed. I will continue working on it and write more tutorials this coming week.

Jake: You can pan by holding down the middle mouse button, but scrollbars have crossed my mind.

The issues with windows behaving weirdly after docking and them not remembering their sizes is a bug in one of the libraries I'm using (wxWidgets).
I have the means to go in and fix some of them myself if push comes to shove (it being open source) but I'm hoping they will be fixed in versions of the library itself.

..and regarding the mascot, thank Ren. She designed her.

yummy
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Re: Novelty alpha released!

#19 Post by yummy »

Ufufu, I just played around and made a small demo. It's not something great so don't expect much. I tried to tell how to use the editor.
Curiously I have no sound but oh well. De-rar and play.
Have fun!

edit: The lil' demo is completed. Still no sound but as Sin pointed out, that might be an engine side issue.
Last edited by yummy on Sat Aug 16, 2008 7:00 pm, edited 1 time in total.

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Samu-kun
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Re: Novelty alpha released!

#20 Post by Samu-kun »

Hey, that's actually pretty good! Now, if only I can get rollback to work... Also, the text appears to stop fading in once you get to the school. ._.;

Sin
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Re: Novelty alpha released!

#21 Post by Sin »

yummy wrote:Curiously I have no sound but oh well.
Yeah the audio code is borked and is asking to be replaced. I said so in the release notes.

When you save the stand-alone, all of the assets are compressed into a single file (.nvz) and the audio engine can't play audio from a .nvz, yet.

To get audio to play in the stand-alone you need to include the original (uncompressed) audio files in their correct subfolders.
For instance: Novelty\Assets\Song.mp3 -> Stand-alone folder\Assets\Song.mp3

Btw, I'm really glad you're getting into the spirit of using Novelty. You have no idea how weird it is for me to finally see a Novelty game that I didn't make myself xD

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Re: Novelty alpha released!

#22 Post by sake-bento »

Sweeeeet. I'm definitely gonna give this a run.

elmedir
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Re: Novelty alpha released!

#23 Post by elmedir »

Every time I try to launch the program I get a 'This application has failed to start because the application configuration is wrong. Reinstalling the application may fix this problem.' message, no matter which executable I use. Any ideas?

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Re: Novelty alpha released!

#24 Post by Sin »

elmedir wrote:Every time I try to launch the program I get a 'This application has failed to start because the application configuration is wrong. Reinstalling the application may fix this problem.' message, no matter which executable I use. Any ideas?
Try downloading and running this:
http://www.visualnovelty.com/files/vcredist_x86.exe
(Visual studio c++ 2005 redistributable)

If that doesn't work, download this and extract the files to your novelty folder:
http://www.visualnovelty.com/files/msvc80.zip

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Re: Novelty alpha released!

#25 Post by Blue123 »

Hmm, "Application failed to start because d3dx9_37.dll was not found". Not sure how this happened, but I fixed it by downloading and putting said DLL inside the novelty folder.

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Re: Novelty alpha released!

#26 Post by sciencewarrior »

Blue in your case you'll need to install DirectX 9.
Keep your script in your Dropbox folder.
It allows you to share files with your team, keeps backups of previous versions, and is ridiculously easy to use.

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Re: Novelty alpha released!

#27 Post by Sin »

Blue123 wrote:Hmm, "Application failed to start because d3dx9_37.dll was not found". Not sure how this happened, but I fixed it by downloading and putting said DLL inside the novelty folder.
This is because you haven't installed the latest version of DirectX 9 (June 2008). The full update is 80 megs so people asked me to put up a link to that one dll because it's usually the only thing that's needed.

You should put it in Windows\System32, not the Novelty folder.

PS. Just to clarify on DirectX (not related to this post in particular). DirectX 9 and DirectX 10 are two different things (the latter being Vista only) which is why you still have to update DirectX 9 even though you might have 10 already.

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Re: Novelty alpha released!

#28 Post by Blue123 »

Arrfgghgahaaohaffrafha Nooby mistake. Sorry.

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Re: Novelty alpha released!

#29 Post by Mikan »

I got it to work in XP.

o_o it's looking pretty great.
I wish there were a lot more button-icons at the top though to do all sorts of things. It seems everything is hidden away.


But still, I like it a lot, since it has a nice UI.

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Re: Novelty alpha released!

#30 Post by Sin »

Mikan wrote:I wish there were a lot more button-icons at the top though to do all sorts of things. It seems everything is hidden away.
I'll make a note of that. I will try to expose more features without making the UI too cluttered at the same time.

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