Problems with custom screen
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Problems with custom screen
I'm working on a visual novel, but I run into an annoying problem, when I restart the game using shift + r or open the game and it reloads from where it left off, the screen elements I created are all in one corner but it's not what I defined. What could be causing this?
Re: Problems with custom screen
Just a thought, because you mention define. Try default.
Code: Select all
default my_var = 0.5 # instead of define
Why on earth did I put the bread in the fridge?
Re: Problems with custom screen
Not this, im sorry. My english is not much good. I meant that the screen elements don't stay where they should be when the game reloadsplastiekk wrote: ↑Wed Sep 13, 2023 3:52 amJust a thought, because you mention define. Try default.Code: Select all
default my_var = 0.5 # instead of define
Re: Problems with custom screen
Show your code, so we can try to help.rag_exe21 wrote: ↑Sat Sep 16, 2023 10:59 amNot this, im sorry. My english is not much good. I meant that the screen elements don't stay where they should be when the game reloadsplastiekk wrote: ↑Wed Sep 13, 2023 3:52 amJust a thought, because you mention define. Try default.Code: Select all
default my_var = 0.5 # instead of define
Why on earth did I put the bread in the fridge?
Re: Problems with custom screen
here
Code: Select all
screen ui:
zorder 100
key "x" action ToggleScreen("developer_mode")
if energy <= 35:
add "images/gameUI/field_elements/damage.png":
at health_low
add "gui/ui_frame.png":
ypos 10
at uimove
vbox:
spacing 20
at uimove2
text "{font=fonts/HTF.ttf}H$:[gold]{/font}":
size 65
xpos 10
ypos 45
outlines [(0, "#96007d", 2, 2), (0, "#96007d", 2, 2)]
add "gui/ui_frame2.png":
xpos 1555
at uimove3
vbox:
at uimove3
text "{font=fonts/HTF.ttf}[local]{/font}":
xpos -180
ypos 40
size 75
xanchor -0.45
outlines [(0, "#96007d", 2, 2), (0, "#96007d", 2, 2)]
hbox:
at uimove2
text "{image=emoji/thunder.png}" ypos 140 xpos 73
bar:
value VariableValue ("energy", 100, max_is_zero=False, step=2.0, action=None)
range 100
xysize (175,31)
ypos 140
xpos 80
left_bar "gui/stats/energy_full.png"
right_bar "gui/stats/energy_empty.png"
if phone_unlocked == True:
hbox:
at uimove4
xalign 0.07
yalign 0.9
imagebutton:
xoffset -30
yoffset 30
auto "images/gameUI/icon_%s.png"
action ShowMenu("StatsUI")
if mission_unlocked == True:
hbox:
at uimove7
frame:
textbutton "Status" action ToggleScreen("stats", transition=moveoutleft)
if in_room == True:
add "nendo_portrait":
at leftin
xalign 3.0
yalign 1.0
screen main_menu2:
add "images/fieldbg/forest_day.png"
vbox:
at item_menu1
align(5, 5)
spacing 20
imagebutton:
xanchor 0.5
yanchor 0.5
xpos 950
ypos 128
auto "images/custom_menu/start_%s.png"
action Start()
vbox:
at item_menu2
align(5, 5)
spacing 20
imagebutton:
xanchor 0.5
yanchor 0.5
xpos 950
ypos 643
auto "images/custom_menu/load_%s.png"
action ShowMenu("load")
vbox:
at item_menu3
align (5, 5)
spacing 20
imagebutton:
xanchor 0.5
yanchor 0.5
xpos 950
ypos 786
auto "images/custom_menu/preferences_%s.png"
Re: Problems with custom screen
To be honest, I don't see why it moves all icons up to the left corner when reloading script.
Yes, you have an xpos of -180 but the icon should then be displayed outside the screen.
Did you try to save the game regularly before reloading the script (reload by changing your code)?
How do your transforms look like?
uimove
uimove2
...
item_menu1
and so on?
Edit: Is this the same behavior when you roll back Ren'Py? I mean, are the icons then also moved to the upper left corner?
Why on earth did I put the bread in the fridge?
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