I set my window size for my ren'py project at 900 x 600 pixels
I made a simple test bg at this size and put it in my script. However when launching the game the bg looks pixelated, as if slightly stretched even though it's supposed to be at the same size.
Same goes for the character placeholder.
Is there a way for me to maintain the quality of the art and not have it be pixelly?
Art quality decreasing.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: Art quality decreasing.
Search for similar issues, I recall this being discussed in details at least two times before.
Re: Art quality decreasing.
I searched but I couldn't find the answer here on the forum.
I did find a code that solves the problem on renpy.org though
Here is the code if anyone finds themselves having the same problem I had:
I did find a code that solves the problem on renpy.org though
Here is the code if anyone finds themselves having the same problem I had:
Code: Select all
init python:
def force_integer_multiplier(width, height):
multiplier = min(width / config.screen_width, height / config.screen_height)
multiplier = max(int(multiplier), 1)
return (multiplier * config.screen_width, multiplier * config.screen_height)
config.adjust_view_size = force_integer_multiplier
Re: Art quality decreasing.
This was posted before as well. I don't believe it's always the same thing, there sadly isn't any keyword databased maintained for the issues discussed on this forum. Your thread title is more appropriate for this issue at any rate.
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