Genre: Otome, BL, Romance
Previews
Prologue
You are in control of your own experiences.
I am your guide to your unique, unfolding journey.
You have passed on from your current world, and you are given an option to be reborn or if you would like to go beyond the gates. You decide to be reborn and unbeknown to you, you end up in an alternate universe similar to the medieval times.
Gameplay
Players first choose which protagonist they would like to play.
Then, there will be three unique occupations to choose for the protagonist:
• Vanna’s choices for occupations are blacksmith, thief, and tavern chef
• Gareth’s choices for occupations are knight, composer, and herbalist
Depending on the occupation chosen, it will affect the story and which male character they will be able to romance.
Throughout each story, players will have decision points throughout the game where their decisions will influence the type of scenes that appear as well as the outcome of the story.
Current Game Features
• Beautiful sprite, CG, and background arts drawn by various artists
• Six unique stories where three are otome and another three are BL
• Five CGs per story for a total of 30 CGs
• Replay scenes gallery
• Three endings for each story (bad, good, best), extra scenes during and/or after credits depending on ending type
• Opening song, bad ending song, ending song, and various original background music
Characters
Vanna Stelli: Female main character; thief outfit pictured
Age 23, 5'3" (160cm), ENFJ
Edgar Triggs: romanceable knight for Vanna
Age 21, 5'5" (165cm), ESTJ
Jaron Williams: romanceable composer for Vanna
Age 23, 5'7" (170 cm), ISFP,
Herbalist (name to be determined): INTP; (more description available at a later time)
Gareth Mieli: Male main character; composer outfit pictured
Age 22, 5'6" (168cm), INFJ
Antonio: INTJ; romanceable blacksmith for the male protagonist
Age 24, 5'7" (170cm), INTJ
Thief (name to be determined): ESTP; (more description available at a later time)
Tavern Chef (name to be determined): ESFJ (more description available at a later time)
Summary for each story
Female MC (Vanna Stelli) as a thief romancing the knight:
Vanna doesn’t find trouble an unusual occurrence, and being a thief, she didn’t expect to connect or enjoy interacting with a knight until she meets Edgar. However, it becomes inevitable as they learn more about each other that their beliefs heavily clash, especially when it is about laws or any mention of Edgar’s superior. Is Vanna able to gain his trust to figure out what’s going on?
Female MC as a blacksmith romancing the herbalist:
Vanna has only met the herbalist once when he had arrived to town a few years ago, but never had a need to see Hitoshi. After stopping by the herb shop for her boss, she thought there would be no reason they would see each other again, until she finds out they’re working together to help with preparations for the harvest festival. As she thought they were getting closer, he seems to be keeping her at a distance. Will she be able to find out why he’s keeping his walls up?
Female MC as a tavern chef romancing the composer:
Jaron comes back home sooner than Vanna thought, and she does not expect him to be working at the inn while trying to find a long-term reason to stay. Although it started off awkward because of where they last left off, they almost return back to how it was before she told him her feelings. With the harvest festival preparations underway, will there be a reason for Jaron to stay once it’s over?
Male MC as a herbalist romancing the thief:
Gareth never had an encounter like this before. When he thought his last four weeks at Ashton would be typical days, he reacquaints himself with Xander on a rainy day. Not only that, he is volunteered by his boss to help with the Harvest Festival preparations, and Xander seems to be always around him. There’s a mysterious air behind Xander’s friendly face, but will Gareth find out what it’s all about?
Male MC as a knight romancing the tavern chef:
Gareth moved to Ashton and became a knight after rescuing the Prince when he was 13. He reacquaints with Karno after stomping out of the castle in anger with the Prince (now King) about death letters while eating at the tavern instead of his usual meals at the castle. Karno offers to find information within conversations in the tavern, and Gareth starts hanging out with Karno during his free time. Will Gareth be able to find the culprit behind the letters with Karno's help?
Male MC as a composer romancing the blacksmith:
Stopping by this town was purely impulsive, but he’s surprised to find someone who looks uncannily like someone he knew back home who they (his hometown) all thought he died in the flood 10 years ago. With the opportunity to work with him, whether or not it’s the same person, he is interested in getting to know him. Will he learn more about a new person, or will he end up finding someone who he thought he lost but is now found?
CG gallery preview (1st CG of each route will be shown here when completed)
BL route: Blacksmith 1st CG
BL route: Tavern Chef 1st CG
BL route: Thief 1st CG
Otome route: Composer 1st CG
Otome route: Herbalist 1st CG
Otome route: Knight 1st CG
Preview of Background
Music Sample
Prologue
Extra Contents
Character Height Chart
Current tasks
Planning
• Story planning (outline): 26%
- o Female!Blacksmith: 10%
o Female!Thief: 99%
o Female!Tavern Chef: 10%
o Male!Knight: 10%
o Male!Composer: 20%
o Male!Herbalist: 25%
• Merchandise Research: 90%
Writing
• First Draft: 1%
- o Female!Blacksmith: 5%
o Female!Thief: 5%
o Female!Tavern Chef: 5%
o Male!Knight: 1%
o Male!Composer: 5%
o Male!Herbalist: 5%
- o Female!Blacksmith: 0%
o Female!Thief: 0%
o Female!Tavern Chef: 0%
o Male!Knight: 0%
o Male!Composer: 0%
o Male!Herbalist: 0%
- o Female!Blacksmith: 0%
o Female!Thief: 0%
o Female!Tavern Chef: 0%
o Male!Knight: 0%
o Male!Composer: 0%
o Male!Herbalist: 0%
• Character rough sketches: 40%
• Character sprites: 40%
• Backgrounds: 100%
• CGs: 10%
• GUI: 40%
• Logo: 0%
• Merchandise Art: 5%
Music: 20%
Coding: 4%
Proofreading/Editing: 0%
Testing/Debugging: 0%
Staff
aeri – project creator, writer, programmer
Soleil – character sprite artist
Zhowee – background artist
Darkavey – CG artist (BL stories)
Yuli – former CG artist (otome stories)
Zenith Omocha – CG artist (otome stories)
Shion – chibi artist for merchandise purposes
Nitsu – editor
Emilily - editor
Assigned (will stay anonymous) – idea-bouncer
Vi Yuzuki - former logo, GUI
Umidori – musician for opening song, bad ending melody, custom BGMs
Barzini - media liaison
Special thank you to Yaoi Consortium for their partnership.
Updates (newest at the top)
• March 09, 2020: updated summaries for BL routes, demo currently halfway in coding, and music update
• January 05, 2020: new cover art previews, updated prologue, writing and music update
• June 22, 2019: Updated prologue, gameplay, and route summaries to current concepts
• January 23, 2019: Added a character height chart in the new "extra contents" section
• January 09, 2019: Added current preview of the game's main screen
• October 26, 2018: Programmed 2 out of 6 routes for demo testing, updated various GUI components (GUI increased to 40%), currently writing/editing/programming the new prologue (to be updated when narrative is completed) and the remaining 4 routes
• October 14, 2018: Added an additional game preview screenshot and updated the character cards for herbalist (Hitoshi), tavern chef (Karno), and thief (Xander)
• September 09, 2018: Updated the character info cards for the two protagonists and added special thank you to Yaoi Consortium
• August 24, 2018: Updated the character info cards for composer, herbalist, tavern chef, and thief (herbalist had the wrong description but that is corrected); next update will have the MC character info chards updated
• August 17, 2018: BL route's Tavern Chef 1st CG posted
• August 10, 2018: Otome route's Herbalist 1st CG posted
• August 01, 2018: Otome route's Composer 1st CG posted
• July 20, 2018: BL route's Thief 1st CG posted
• June 17, 2018: All character cards are available (three characters do not have official names yet and most do not have all outfits/expressions currently available) and all six story summaries have been updated to reflect current planned storylines
• May 29, 2018: Game Preview Draft update (GUI components on bottom right added), 2 additional CGs completed
• May 06, 2018: Updated character cards for the four that have already been done (both male and female protagonists, Edgar the romanceable knight, and Antonio the romanceable blacksmith)
• April 29, 2018: Replaced first draft game preview with second draft
• October 14, 2017: Added last 4 romanceable sprites (pending character card implementation) and 1 CG preview for otome route
• September 08, 2017: Added first draft of game preview
• August 20, 2017: Added character info card for the male!MC (his composer outfit is pictured) and updated the blacksmith's character card (now has a first name with an unknown surname due to his background)
• July 29, 2017: Adjusted staffing based on new situations arising, updated percentage of completion for various items in the lists, updated background preview section with "on board the ship (1 coloring)", added music sample section with "prologue" song, added CG gallery with preview of the 1st CG for the blacksmith route, new question added about game resolution based on background dimensions
• June 13, 2017: Updated background preview section with "outside blacksmith shop (all colorings)"
• May 29, 2017: Updated all current character cards (female protagonist's thief occupation, romanceable knight, and romanceable blacksmith)
• May 06, 2017: Updated background preview section with "outside inn/tavern (4 colorings)"
• April 14, 2017: Updated background preview section with "inside inn/tavern (4 colorings)" as well as preview of the official sprite art for romanceable blacksmith (one of the BL routes)
• April 06, 2017: Updated background preview section with "outside prison tower (4 colorings)" as well as percentage update of the first draft for the female!thief (MC) x knight route
• March 18, 2017: Updated romanceable knight (Edgar Triggs) with character biography card and updated character description
• February 26, 2017: Background Preview section created with "inside the prison cell (night)" available
• February 21, 2017: Updated female!MC's thief character card to finalized sprite art, story summary updated
• January 22, 2017: Updated female!MC's thief art to the colored sketch by SoleilRune (sprite artist), staff listing up to date
• January 15, 2017: Added blacksmith colored sketch from the sprite artist
• January 09, 2017: Added knight colored sketch from the sprite artist
Questions (even answering one question will help~)
Are there any options or changes you would like to see in the GUI part of the draft (where you see hide, auto, skip, and etc.)?
Any comments/questions/suggestions?