I believe that code might work if you wanted to treat that one word on its own like an image, and "show" it separate from the textbox. But if you want to change the font of part of your normal text, it's actually simpler than that. You should be able to just write something like, "Here's the text where the font changes for one {font=Pixellari.ttf}word{/font}."
parttimestorier wrote: ↑Fri Mar 19, 2021 10:18 am
I believe that code might work if you wanted to treat that one word on its own like an image, and "show" it separate from the textbox. But if you want to change the font of part of your normal text, it's actually simpler than that. You should be able to just write something like, "Here's the text where the font changes for one {font=Pixellari.ttf}word{/font}."
It was what I had tried to do initially. however when that string is processed the game gives this error
Exeption: Unknown text tag u'font = font = Pixellari.ttf