https://patreon.renpy.org/dev-2020-09.h ... u-blurring
And
https://gist.github.com/dossy/cbb7b7ed1 ... 8d63a15c69
Code: Select all
screen choice(items):
style_prefix "choice"
$ renpy.show_layer_at(choice_bg_transform_show, layer='master')
on "hide" action Function(renpy.show_layer_at, choice_bg_transform_hide, layer='master')
vbox at choice_transform:
for i in items:
textbutton i.caption action i.action
transform choice_bg_transform_show:
blur 20.0
transform choice_bg_transform_hide:
blur 0.0
transform choice_transform:
alpha 0.0
easein 1.0 alpha 1.0
on hide:
easein 1.0 alpha 0.0
Code: Select all
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption action i.action at anim_choice_button
transform anim_choice_button:
on hover:
linear 0.25 zoom 1.25
on idle:
linear 0.25 zoom 1.0
https://web.archive.org/web/20230308024 ... ce-before/
https://akakyouryuu.com/renpy/renpy%e6% ... %83%a21-2/
viewtopic.php?p=560219
4) Shuffling Choice Menus
https://patreon.renpy.org/shuffle-menu.html
5) Mr. Python (recommend) menu choice
https://patreon.renpy.org/menu-arguments.html
6) choice menu with a scrollbar
Code: Select all
screen choice(items):
window:
style_prefix "choice"
area (0.53, 0.7, 400, 2000)
viewport id "choicemenu":
child_size (200, 2000)
if len(items) >=5:
scrollbars "vertical"
mousewheel True
draggable True
yinitial 1.0
vbar value YScrollValue ("choicemenu") pos (630, 860) ysize 100
vbox:
for i in items:
textbutton i.caption action i.action
viewtopic.php?p=548020#p548020
Code: Select all
screen choice(items):
style_prefix "choice"
default i = 0
hbox:
textbutton "<" sensitive i > 0 action SetScreenVariable("i", i - 1)
textbutton items[i].caption action items[i].action
textbutton ">" sensitive i < (len(items) - 1) action SetScreenVariable("i", i + 1)
8 ) spinning choice menu for renpy
https://github.com/yqmtat/renpy-spinning-menu
9) Mass Effect choice menu
viewtopic.php?f=8&t=40636
10) Very old features
https://patreon.renpy.org/very-old-features.html
11) Timed Choice Menus
https://patreon.renpy.org/timed-choice-menus.html
12) Drop Down Menus
https://patreon.renpy.org/dev-2022-05.h ... down-menus
13) Add sound choice menu
viewtopic.php?t=44659
14) integrating choice menus within screens
viewtopic.php?p=566083
15) autosave functionality so that it saves at the beginning of each label instead of saving right before each choice.
viewtopic.php?p=565725
16) add a text prompt as a header to an in-game menu
viewtopic.php?p=565374
17) Normal NVL Menu in NVL Text Box Frame
Code: Select all
screen nvl:
frame:
xpos 1390 ypos 0
top_padding 10 bottom_padding 10 left_padding 10 right_padding 10
has side "c r":
area (0, 0, 510, 1080)
viewport id "vp":
draggable True
yadjustment ui.adjustment (value=99999, range=99999) # <- idk, just copying your code
vbox:
style "nvl_vbox"
# Display dialogue.
for who, what, who_id, what_id, window_id in dialogue:
window:
id window_id
has hbox:
spacing 10
if who is not None:
text who id who_id
text what id what_id
# and then Display a menu, if given. in the same vbox
if items:
window:
vbox:
id "menu"
for caption, action, chosen in items:
if action:
button:
style "nvl_menu_choice_button"
action action
text caption style "nvl_menu_choice"
else:
text caption style "nvl_dialogue"
vbar value YScrollValue("vp") bar_invert True
init -2 python:
#How far from the left menu choices should be indented.
style.nvl_menu_choice_button.left_margin = 10
viewtopic.php?p=563567
Code: Select all
screen note():
frame:
background "#CCC"
align (1.0, 0.0)
xsize 400
text "{color=#F00}WARNING! The wrong choice here might damage your brain!":
size 56
textalign 0.5
show screen note
menu:
"A cup of tea?"
"Yes, thank you.":
hide screen note
$ theChoice = "bold"
"From you? Never!":
hide screen note
$ theChoice = "paranoia"
https://www.renpy.org/doc/html/menus.html#in-game-menus
Code: Select all
menu:
"Go left.":
...
"Go right.":
...
"Fly above." if drank_tea:
...
"Buy cookies" if money >= 10:
"..."
"Don't buy anything":
"..."
viewtopic.php?p=561777
21) Skip choice menu
viewtopic.php?p=561352
22) How to display text in menu choice and replace it with timer for another text
viewtopic.php?p=561087
23) After a time, the definition to add the choice menu new.
viewtopic.php?p=561068
24) How to set choice menu width
viewtopic.php?p=560643
25) Having some menu choices hidden, others greyed out
viewtopic.php?p=559923
26) two style choice menu
viewtopic.php?p=558928
27) Changing the width of a menu textbutton
viewtopic.php?p=558836
28) How to create multiple types of choice button images
viewtopic.php?p=558626
29) choice menu version2
viewtopic.php?p=554769
30) Description in dialog box for menu entries
viewtopic.php?p=552732#p552732
31) Make the menu items in the form of a ladder, each subsequent option shorter than the previous one.
viewtopic.php?p=544243
32) Playing music in the choice/menu screen
viewtopic.php?p=541749
Code: Select all
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption action i.action
on "show" action [Play(channel="choice_music", file="audio/choice.mp3", fadein=1.0), Function(renpy.music.set_volume, 0.2, delay=1.0, channel="music")]
on "replace" action [Play(channel="choice_music", file="audio/choice.mp3", fadein=1.0), Function(renpy.music.set_volume, 0.2, delay=1.0, channel="music")]
on "hide" action [Stop(channel="choice_music", fadeout=1.0), Function(renpy.music.set_volume, 1.0, delay=1.0, channel="music")]
on "replaced" action [Stop(channel="choice_music", fadeout=1.0),
You can give menu a name and then you'll be able to jump to this menu.
Code: Select all
label start:
menu menu_1:
"Choice 1":
pass
"Choice 2":
pass
"blah-blah-blah"
jump menu_1
34) A one-time question on how to create.
Code: Select all
label splashscreen:
$ if not persistent.one: ### Condition for 1 question to appear
scene black
menu:
"One-off question?"
" yes":
$ persistent.one = True #####Constant variable for 1 time, so as not to get out with questions
show screen main_menu
"No":
$ renpy.quit()
return
label start:
hide screen main_menu
http://renpyfordummies.blogspot.com/2018/05/gui.html
36) Choice menu options in dialogue box
viewtopic.php?p=535533
Code: Select all
screen choice(items):
style_prefix "choice"
vbox:
yalign 0.9 # added line
for i in items:
textbutton i.caption action i.action
https://www.reddit.com/r/RenPy/comments ... are_button
38) Menu selections disappear every 2 seconds
Code: Select all
init python:
def dynamicMenuManager(origin, target):
global menuLimit
menuLimit -= 1
if menuLimit == 0:
menuLimit = None
renpy.jump(target)
renpy.jump(origin)
label start:
$ shkaf = None
$ ulicha = None
$ cherdak = None
$ menuLimit = 0
"A phone call and a voice comes out of it."
"Maniac" "I found you..."
"Maniac." "I'm already at your house."
"Maniac" "Save your life HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!"
$ menuLimit = 4 #Menu Items
$ menuManager = renpy.curry(dynamicMenuManager)
label dynamicMenu1:
"A maniac has broken into the house, hurry up and run away from the house!!!"
$ ui.timer(2.0, menuManager("dynamicMenu1", "set2"))
menu:
"Hurry up!!! Choose where to run!!!!"
"Hide in the closet" if menuLimit >= 1:
"Run to the closet"
$ shkaf = True
jump set1
" Ignore the call " if menuLimit >= 2:
"You hung up on me, not many assholes can call."
jump set2
"Climb into the attic" if menuLimit >= 3:
"You ran to the attic..."
$ cherdak = True
jump set1
" Go to the balcony " if menuLimit >= 4:
"I need a smoke."
$ ulicha = True
jump set1
label set2: ##### Wrong choice and out of time.
"Girl." "I heard something behind me."
"smack."
"And a woman's body fell to the floor."
return
label set1:
"Just as you walked in, you heard footsteps in the house..."
viewtopic.php?p=533452#p533452
40) randomized styles choice
viewtopic.php?p=524333
41) Adding a pause to the choice screen
viewtopic.php?t=68168
42)Election buttons in the textbox
https://boosty.to/7dots/posts/8502272e- ... a26c6b5a62
Code: Select all
define config.default_fullscreen = True
# THE EXAMPLE IS DESIGNED FOR ONE LINE OF QUESTIONS
# AND FOR THE NUMBER OF ANSWERS FROM 1 TO 3, INCLUSIVE
# make the box taller to fit at least three buttons
define gui.textbox_height = 333
init:
# stretch the textbox background to fit the new height (and let it be without gradients too)
style window:
background Frame(“#010c”, 0, 0)
# our version of the election screen within the textbox
screen textbox(items):
style_prefix “say”
window style “window”:
# no need to duplicate the background if the textbox with the question is already shown
if renpy.get_screen(“say”):
background None
vbox:
xalign .5
ypos gui.dialogue_ypos
# smaller spacing between buttons
spacing 4
text “ ”
for i in items:
textbutton i.caption action i.action:
style “choice_button”
xalign .5
# rectangular buttons without gradient (can be removed)
idle_background gui.muted_color
hover_background gui.hover_color
insensitive_background gui.insensitive_color
label start:
scene expression “#021” as bg
show girl
with dissolve
# we need to specify our version of the election screen
menu(screen=“textbox”):
# one line question
“Make a choice:”
“Button 1”:
pass
“Button 2”:
pass
“Button 3”:
pass
menu(screen=“textbox”):
“Make a selection:”
“Button 1”:
pass
“Button 2”:
pass
menu(screen=“textbox”):
# if not showing the question, you need a blank line so the textbox doesn't blink
“ ”
“Finish test”:
pass
return
## UNNECESSARY THINGS
init:
# silhouette color color1 transitions to color2
transform paint2(color1=“#354”, color2=“132”, t=3):
matrixcolor TintMatrix(color1) * InvertMatrix(1.) * TintMatrix(“#000”)
ease_quad t*.5 matrixcolor TintMatrix(color2) * InvertMatrix(1.) * TintMatrix(“#000”)
ease_quad t*.5 matrixcolor TintMatrix(color1) * InvertMatrix(1.) * TintMatrix(“#000”)
repeat
# make the sprite flicker
image girl = At(Placeholder(“girl”, text=“”), paint2)
viewtopic.php?p=560381&sid=2ef4774acd13 ... e3#p560381