Search found 113 matches
- Fri Jan 24, 2014 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help? Removing the "bottom" menu
- Replies: 3
- Views: 3346
Re: [SOLVED] Help? Removing the "bottom" menu
Also note that this menu is included in NVL mode as well, so if you plan to use this mode at any point, you'll need to remove that same line from "screen nvl:" as well
- Thu Jan 23, 2014 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Help with User Choices regarding character's gender
- Replies: 12
- Views: 3089
Re: Help with User Choices regarding character's gender
Your indentation is wrong. Go look at akemicchi's post and then how you did it. Yours is too far in following the menu options. Hilight everything below "$ gender = girl", hold shift and hit tab. With any luck, that quickly fixes your indentation, but really you need to learn how to indent...
- Thu Jan 23, 2014 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Help with User Choices regarding character's gender
- Replies: 12
- Views: 3089
Re: Help with User Choices regarding character's gender
e "So your a, %(gender)s?" should probably be aligned with "menu:" or else the game will think it's another menu choice. Make sure everything else after that point has an indentation taken away too so it's all aligned correctly. You basically have everything indented in one too ...
- Thu Jan 23, 2014 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: JEdit 5.1 Testing
- Replies: 8
- Views: 1522
Re: JEdit 5.1 Testing
I was already using JEdit 5.1 :p I haven't had any problems with it, but I guess if there's new Ren'py syntax to grab, that'll be worth checking out. Oh well, I guess there was one minor problem... the built-in Plugin Manager seemed broken in 5.1. Every time I tried to install something, it just sai...
- Thu Jan 23, 2014 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.console ?
- Replies: 10
- Views: 12311
Re: config.console ?
Sure, I can do that after I get off work. You want me to actually go to compile it via Build Distributions or send you the .rpy files?
- Thu Jan 23, 2014 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable imagemap quickmenu in NVL mode?
- Replies: 3
- Views: 575
Re: Disable imagemap quickmenu in NVL mode?
Look for the Nvl area in screens.rpy (screen nvl: )
Find and comment that out.
Find
Code: Select all
use quick_menu
- Wed Jan 22, 2014 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.console ?
- Replies: 10
- Views: 12311
Re: config.console ?
@PyTom: I actually somehow broke Ren'py entirely. I think I tried adding RAPT and since doing that, Ren'py itself wouldn't even open for me to be able to do anything at all with it. I'm sorry, but an uncaught exception occurred. While executing init code: File "launcher/game/android.rpy", ...
- Wed Jan 22, 2014 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.console ?
- Replies: 10
- Views: 12311
Re: config.console ?
If I need to update, I guess I need to just work without console capability for this project. Newer versions crash with errors on my game and it seems I can only work in the version I started with.
- Wed Jan 22, 2014 2:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: config.console ?
- Replies: 10
- Views: 12311
Re: config.console ?
I've had trouble with the console as well. Shift+O has never done anything for me in Ren'py. My game pretty much just ignores it. And yes, I have developer on as I can shift+R and shift+D and those both work just fine.
- Tue Jan 21, 2014 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dynamic screen resizing
- Replies: 5
- Views: 2096
Re: dynamic screen resizing
I must not have messed with the preference menu much last time I worked with RenPy. That makes things easier. I should probably qualify a little better on the resizing thing. It's not resizing the window I'm unsure how to do, it's having the game itself resize when the player expands the window. As...
- Tue Jan 21, 2014 3:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot open script.rpy
- Replies: 2
- Views: 644
Re: Cannot open script.rpy
Try again? I think this was recently fixed? http://lemmasoft.renai.us/forums/viewto ... =8&t=24882 if that's related at all.
- Mon Jan 20, 2014 5:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Capitalization Always On Text
- Replies: 4
- Views: 1715
Re: Capitalization Always On Text
Maybe timestamp.upper() ?
- Mon Jan 20, 2014 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to do animation
- Replies: 8
- Views: 1276
Re: how to do animation
Is it possible to animate my visual novel, besides making the characters blink. Is it easy, if so please give me the lines i should type in. There are a number of ways to do animations. You can use the old way of image character laughing = Animation("laughing01.png", 0.2, "laughing02...
- Sun Jan 19, 2014 2:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How do I hide load game button?
- Replies: 5
- Views: 2709
Re: How do I hide load game button and make single save slot
Hiding the load button might be a little harder using image maps, because you'd need to switch your image map and definitions depending on a variable. Not using image maps, I could easily tell you how to do this. If you only want one slot, THIS might be easier to do with an image map, because you'd ...
- Sun Jan 19, 2014 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a button that opens up the quick menu?
- Replies: 10
- Views: 2981
Re: How do I make a button that opens up the quick menu?
Oh yeah... I keep forgetting that the NVL window also tries to include the quick menu. I already disabled that in my project because I re-positioned the quick menu to the top of the text box (like most VN's I've seen do), so it looks stupid now while in NVL mode.