Search found 333 matches

by Mole-chan
Thu Jan 22, 2015 3:07 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 40
Views: 46271

Re: RPG Overworld Engine

It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. But it'd be very similar, and some logic from this engine could probably be reused. ...
by Mole-chan
Tue Jan 20, 2015 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Are these possible using the RPG Engine by mole-chan?
Replies: 1
Views: 517

Re: Are these possible using the RPG Engine by mole-chan?

Hello! Let me see if I can help with these. Also, you can always PM me directly if you have questions about the engine. C: I can tell off hand most of these projects will require some modification of the engine to achieve your results. But as the core gameplay is walking around and interacting with ...
by Mole-chan
Tue Jan 20, 2015 3:57 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 40
Views: 46271

Re: RPG Overworld Engine

That is really good... which means a Renp'y platformer is most likely possible. :D It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. B...
by Mole-chan
Sun Jan 18, 2015 11:11 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 40
Views: 46271

Re: RPG Overworld Engine

i have a question, how we use it? i been trying to figure out how the code works but theres nothing telling me which one to start or which one is the battle versions. a tutorial would be very nice and thank you for your hard work :D Hello! The code comes in a demo game directory, so simply taking a...
by Mole-chan
Wed Jan 14, 2015 2:05 am
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 40
Views: 46271

RPG Overworld Engine

http://41.media.tumblr.com/0c02ff9b63c0da3665ebc97262ca6569/tumblr_ni419pLJ0j1rqltiyo1_500.png http://41.media.tumblr.com/92621f0b27dd28abecafc2b81fef1eff/tumblr_ni419pLJ0j1rqltiyo3_500.png Well, after a ton of work, and just as much asking silly questions (for which I can't thank you lovely forum-...
by Mole-chan
Mon Jan 12, 2015 12:09 am
Forum: Ren'Py Questions and Announcements
Topic: TypeError: render() takes 5 positional arguments [Solved]
Replies: 2
Views: 555

Re: Emergency! TypeError: render() takes 5 positional argume

The error is at overworld.rpy line 569. I believe you're missing a Transform for the first arg of renpy.render(). Adding an empty Transform should fix it, like so: map_child = renpy.render(Transform(child=self.child),width, height, st, at) [/s] ETA: Actually, you don't need a transform. Just pass t...
by Mole-chan
Sun Jan 11, 2015 10:27 pm
Forum: Ren'Py Questions and Announcements
Topic: TypeError: render() takes 5 positional arguments [Solved]
Replies: 2
Views: 555

TypeError: render() takes 5 positional arguments [Solved]

Hello, I'm sorry. Again. This is an emergency. A test game containing a custom displayable suddenly refuses to launch. I haven't had any problems with this line of code before, and nothing about it has changed. The traceback, which I have included below, does not even point to the right line of (ino...
by Mole-chan
Thu Jan 01, 2015 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: no attribute 'show_layer_at' in displayable [SOLVED]
Replies: 6
Views: 772

Re: 'module' has no attribute 'show_layer_at' in displayable

The old function was renpy.layer_at_list. The problem with your version here is that you're using xalign and yalign, which don't do very much when the thing being aligned is the same size as the enclosing area. That's the case here, since the layer is the same size as the viewport. Consider using x...
by Mole-chan
Thu Jan 01, 2015 2:31 am
Forum: Ren'Py Questions and Announcements
Topic: no attribute 'show_layer_at' in displayable [SOLVED]
Replies: 6
Views: 772

Re: 'module' has no attribute 'show_layer_at' in displayable

Hm... are you on the newest Ren'Py? The function was renamed recently. Oops, that was it! It no longer crashes, but doesn't seem to be moving the layer at all. Why would this be? Here is the entire function, if it helps. Again, the function is in a displayable. I don't think that should matter, but...
by Mole-chan
Wed Dec 31, 2014 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: no attribute 'show_layer_at' in displayable [SOLVED]
Replies: 6
Views: 772

Re: 'module' has no attribute 'show_layer_at' in displayable

Are you in a .py file, rather than a .rpy file? If you're doing your own imports, you need to use renpy.exports rather than renpy. (Or else do "import renpy.exports as renpy", which is what the default code does.) I'm in an .rpy file. I tried importing renpy.exports, all the same, but it ...
by Mole-chan
Tue Dec 30, 2014 9:41 pm
Forum: Ren'Py Questions and Announcements
Topic: no attribute 'show_layer_at' in displayable [SOLVED]
Replies: 6
Views: 772

no attribute 'show_layer_at' in displayable [SOLVED]

Hello, Sorry to ask something again so soon. I'm trying to move the layer of a custom displayable from within the displayable itself, using renpy.show_layer_at. However, I get this error. AttributeError: 'module' object has no attribute 'show_layer_at' Which eventually refers back to this line of co...
by Mole-chan
Sat Dec 27, 2014 6:44 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL Equivalent to im.AlphaMask
Replies: 2
Views: 444

Re: ATL Equivalent to im.AlphaMask

xela wrote:This function takes the red channel from mask, and applies it to the alpha channel of base to create a new image.

I don't believe that there is atl that can do this.
I see. Thank you, anyway!
by Mole-chan
Sat Dec 27, 2014 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL Equivalent to im.AlphaMask
Replies: 2
Views: 444

ATL Equivalent to im.AlphaMask

Simple question, but I can't seem to find a definite answer anywhere. I'm just wondering if there is an ATL equivalent to the im.AlphaMask function. I'm currently using ATL to composite animated sprites, so im.AlphaMask would be a bit ineffective. Since it would just be a circular mask over a sprite...
by Mole-chan
Wed Nov 26, 2014 12:51 am
Forum: Ren'Py Questions and Announcements
Topic: Custom displayable not displaying
Replies: 1
Views: 498

Custom displayable not displaying

Hello, I made a custom displayable based on code that was previously in Pygame, so it could be more closely integrated with Ren'py. When run, it doesn't produce any errors or tracebacks, but also doesn't display. It simply displays a black screen. I'm kind of stumped, since the displayable is heavil...
by Mole-chan
Wed Oct 22, 2014 12:05 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 92310

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Hey there. Hopefully a simple enough question to answer for you, but I'm kind of frustrated by it. I'm trying to make a new item class, but once I make an actual item of that class, it's not recognized by anything. Store, battle, anything. It's only recognized in equipment but only since that just s...