Search found 333 matches
- Thu Jan 22, 2015 3:07 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46271
Re: RPG Overworld Engine
It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. But it'd be very similar, and some logic from this engine could probably be reused. ...
- Tue Jan 20, 2015 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Are these possible using the RPG Engine by mole-chan?
- Replies: 1
- Views: 517
Re: Are these possible using the RPG Engine by mole-chan?
Hello! Let me see if I can help with these. Also, you can always PM me directly if you have questions about the engine. C: I can tell off hand most of these projects will require some modification of the engine to achieve your results. But as the core gameplay is walking around and interacting with ...
- Tue Jan 20, 2015 3:57 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46271
Re: RPG Overworld Engine
That is really good... which means a Renp'y platformer is most likely possible. :D It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. B...
- Sun Jan 18, 2015 11:11 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46271
Re: RPG Overworld Engine
i have a question, how we use it? i been trying to figure out how the code works but theres nothing telling me which one to start or which one is the battle versions. a tutorial would be very nice and thank you for your hard work :D Hello! The code comes in a demo game directory, so simply taking a...
- Wed Jan 14, 2015 2:05 am
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46271
RPG Overworld Engine
http://41.media.tumblr.com/0c02ff9b63c0da3665ebc97262ca6569/tumblr_ni419pLJ0j1rqltiyo1_500.png http://41.media.tumblr.com/92621f0b27dd28abecafc2b81fef1eff/tumblr_ni419pLJ0j1rqltiyo3_500.png Well, after a ton of work, and just as much asking silly questions (for which I can't thank you lovely forum-...
- Mon Jan 12, 2015 12:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: render() takes 5 positional arguments [Solved]
- Replies: 2
- Views: 555
Re: Emergency! TypeError: render() takes 5 positional argume
The error is at overworld.rpy line 569. I believe you're missing a Transform for the first arg of renpy.render(). Adding an empty Transform should fix it, like so: map_child = renpy.render(Transform(child=self.child),width, height, st, at) [/s] ETA: Actually, you don't need a transform. Just pass t...
- Sun Jan 11, 2015 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: render() takes 5 positional arguments [Solved]
- Replies: 2
- Views: 555
TypeError: render() takes 5 positional arguments [Solved]
Hello, I'm sorry. Again. This is an emergency. A test game containing a custom displayable suddenly refuses to launch. I haven't had any problems with this line of code before, and nothing about it has changed. The traceback, which I have included below, does not even point to the right line of (ino...
- Thu Jan 01, 2015 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: no attribute 'show_layer_at' in displayable [SOLVED]
- Replies: 6
- Views: 772
Re: 'module' has no attribute 'show_layer_at' in displayable
The old function was renpy.layer_at_list. The problem with your version here is that you're using xalign and yalign, which don't do very much when the thing being aligned is the same size as the enclosing area. That's the case here, since the layer is the same size as the viewport. Consider using x...
- Thu Jan 01, 2015 2:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: no attribute 'show_layer_at' in displayable [SOLVED]
- Replies: 6
- Views: 772
Re: 'module' has no attribute 'show_layer_at' in displayable
Hm... are you on the newest Ren'Py? The function was renamed recently. Oops, that was it! It no longer crashes, but doesn't seem to be moving the layer at all. Why would this be? Here is the entire function, if it helps. Again, the function is in a displayable. I don't think that should matter, but...
- Wed Dec 31, 2014 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: no attribute 'show_layer_at' in displayable [SOLVED]
- Replies: 6
- Views: 772
Re: 'module' has no attribute 'show_layer_at' in displayable
Are you in a .py file, rather than a .rpy file? If you're doing your own imports, you need to use renpy.exports rather than renpy. (Or else do "import renpy.exports as renpy", which is what the default code does.) I'm in an .rpy file. I tried importing renpy.exports, all the same, but it ...
- Tue Dec 30, 2014 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: no attribute 'show_layer_at' in displayable [SOLVED]
- Replies: 6
- Views: 772
no attribute 'show_layer_at' in displayable [SOLVED]
Hello, Sorry to ask something again so soon. I'm trying to move the layer of a custom displayable from within the displayable itself, using renpy.show_layer_at. However, I get this error. AttributeError: 'module' object has no attribute 'show_layer_at' Which eventually refers back to this line of co...
- Sat Dec 27, 2014 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Equivalent to im.AlphaMask
- Replies: 2
- Views: 444
Re: ATL Equivalent to im.AlphaMask
I see. Thank you, anyway!xela wrote:This function takes the red channel from mask, and applies it to the alpha channel of base to create a new image.
I don't believe that there is atl that can do this.
- Sat Dec 27, 2014 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Equivalent to im.AlphaMask
- Replies: 2
- Views: 444
ATL Equivalent to im.AlphaMask
Simple question, but I can't seem to find a definite answer anywhere. I'm just wondering if there is an ATL equivalent to the im.AlphaMask function. I'm currently using ATL to composite animated sprites, so im.AlphaMask would be a bit ineffective. Since it would just be a circular mask over a sprite...
- Wed Nov 26, 2014 12:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom displayable not displaying
- Replies: 1
- Views: 498
Custom displayable not displaying
Hello, I made a custom displayable based on code that was previously in Pygame, so it could be more closely integrated with Ren'py. When run, it doesn't produce any errors or tracebacks, but also doesn't display. It simply displays a black screen. I'm kind of stumped, since the displayable is heavil...
- Wed Oct 22, 2014 12:05 am
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 92310
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Hey there. Hopefully a simple enough question to answer for you, but I'm kind of frustrated by it. I'm trying to make a new item class, but once I make an actual item of that class, it's not recognized by anything. Store, battle, anything. It's only recognized in equipment but only since that just s...