Search found 93 matches
- Tue Feb 16, 2010 12:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Complaint about pauses
- Replies: 5
- Views: 757
Re: Complaint about pauses
If the text speed is at the maximum, all pauses should either be skipped entirely or require a keystroke/mouseclick before advancing. Preferably the former, but I can live with the latter. I agree with this suggestion. If not these, then at least have some obvious indicator of the difference betwee...
- Wed Feb 10, 2010 8:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Re: Shake effects; and zoom/pan
It doesn't like me :( I made a variation on dwindle shake so that it wouldn't shake in sync if I used it for both x and y axis shaking, and it works fine. ...In my tests, anyway. scene black: center parallel: dwindleShake 2.5 xpos 0.40 parallel: dwindleShake2 2.5 ypos 0.90 That works fine. When I co...
- Mon Feb 01, 2010 11:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Re: Shake effects; and zoom/pan
Perfect, that was utterly perfect. It was a naming thing afterall for the shake effect, "shake.rpy" didn't work since it was alphabetically after "script.rpy", changing it to "ashake.rpy" makes it work. Few questions just to tidy it up, though. The shake effect continue...
- Mon Feb 01, 2010 9:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Re: Shake effects; and zoom/pan
Alright, I'm stumped =\ Again. scene phone show sprite: center varyShake 5 xpos 0.45 "Teeeeeeeeeeeeeext" gives an error when trying to launch the game. On line 110 of C:\renpy-6.10.1\GreatestMysteryEver/game/script.rpy: ATL statement contains two expressions in a row; is one of them a miss...
- Thu Jan 28, 2010 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1327
Re: Disabling All Skipping
Not sure if it's what you want, but I use $ ui.pausebehavior(1.0) $ ui.interact () to disable skipping via any means (control or fast clicking) for things like day change cgs (the regular transition lasts like, 6 seconds, this simply doesn't allow you to skip it for the first second, since my friend...
- Fri Jan 22, 2010 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Re: Shake effects; and zoom/pan
Yeah, it probably is, something similar anyway
- Sat Jan 16, 2010 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Continuously flowing NVL mode
- Replies: 13
- Views: 2161
Re: Continuously flowing NVL mode
well, if you're only putting a 100 line buffer or so, you could just copypaste the last 100 lines, and stick it on a new page with the {fast} tag, so that it appears all at once (and thus doesn't look like anything has changed, since it's the same text as what was already there) and stick the menu u...
- Sat Jan 16, 2010 3:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Re: Shake effects; and zoom/pan
For battle effects, I want multiple, different CGs transitioning in quickly one after the other, and during all this the screen is shaking. At the moment all I can do is have a CG *appear* shaking, or have them transition in without shaking. Also, I want a shake effect that 'dies down' gradually ove...
- Fri Jan 15, 2010 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Re: Shake effects; and zoom/pan
I think I have, but maybe I missed something?Gumaster wrote:Just wondering about a few things regarding shake effects, both the one from the cookbook and the ones made using Move (like hpunch and vpunch)
I have a tendency to miss the incredibly obvious sometimes.
- Fri Jan 15, 2010 11:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Continuously flowing NVL mode
- Replies: 13
- Views: 2161
Re: Continuously flowing NVL mode
not sure if this will do what you want it to, but have you tried using ADV mode with a fullscreen textbox? It scrolls down if the text exceeds the textbox, so I think the effect would be similar to what you want... Menus would be kinda iffy though, especially if you have a lot of them, although ther...
- Thu Jan 14, 2010 10:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shake effects; and zoom/pan
- Replies: 18
- Views: 7284
Shake effects; and zoom/pan
Just wondering about a few things regarding shake effects, both the one from the cookbook and the ones made using Move (like hpunch and vpunch) -Is it possible to have a shake feature going on in the background, during other image transitions? Like, having a series of cgs transitioning in from the s...
- Thu Dec 17, 2009 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.10.1 Released
- Replies: 46
- Views: 6766
Re: Ren'Py 6.10.1 Released
Moved my files to 6.10.1, ran it, went to menu, and got: I'm sorry, but an exception occured while executing your Ren'Py script. AttributeError: 'module' object has no attribute 'time' While running game code: - script at line 15 of C:\renpy-6.9.3\Hydragyrum/game/Prologue.rpy - python at line 190 of...
- Mon Dec 14, 2009 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Weird inconsistency with and ctc (solved)
- Replies: 5
- Views: 1469
Re: Weird inconsistency with and ctc (not solved)
Filed.
Guess I'll try to find a substitute for the time being...
Is it possible to force a pause before the SMAnimation, but not included within the SMAnimation itself?
Edit:
Is it possible/how would I do this using ATL?
Guess I'll try to find a substitute for the time being...
Is it possible to force a pause before the SMAnimation, but not included within the SMAnimation itself?
Edit:
Is it possible/how would I do this using ATL?
- Sun Dec 13, 2009 10:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Weird inconsistency with and ctc (solved)
- Replies: 5
- Views: 1469
Re: Weird inconsistency with and ctc (not solved)
Played around with it more, no luck, raised some false hopes >_> Some interesting things happened too. Set showold to true, nothing really changed. It worked on a tiny demo I made, but i kept repeatedly playing it and playing it without changing the code and suddenly it stopped working there too. I ...
- Thu Dec 10, 2009 12:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Weird inconsistency with and ctc (solved)
- Replies: 5
- Views: 1469
Weird inconsistency with and ctc (solved)
This is the code I'm using for my animated ctc atm. ctc_pause=anim.SMAnimation("a", anim.State("a", "arrowmetal0.png"), anim.Edge("a", 0.3, "b"), anim.State("b", "arrowmetal11.png"), anim.Edge("b", 0.1, "c"), a...