Search found 93 matches

by Gumaster
Tue Feb 16, 2010 12:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Complaint about pauses
Replies: 5
Views: 757

Re: Complaint about pauses

If the text speed is at the maximum, all pauses should either be skipped entirely or require a keystroke/mouseclick before advancing. Preferably the former, but I can live with the latter. I agree with this suggestion. If not these, then at least have some obvious indicator of the difference betwee...
by Gumaster
Wed Feb 10, 2010 8:03 am
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Re: Shake effects; and zoom/pan

It doesn't like me :( I made a variation on dwindle shake so that it wouldn't shake in sync if I used it for both x and y axis shaking, and it works fine. ...In my tests, anyway. scene black: center parallel: dwindleShake 2.5 xpos 0.40 parallel: dwindleShake2 2.5 ypos 0.90 That works fine. When I co...
by Gumaster
Mon Feb 01, 2010 11:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Re: Shake effects; and zoom/pan

Perfect, that was utterly perfect. It was a naming thing afterall for the shake effect, "shake.rpy" didn't work since it was alphabetically after "script.rpy", changing it to "ashake.rpy" makes it work. Few questions just to tidy it up, though. The shake effect continue...
by Gumaster
Mon Feb 01, 2010 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Re: Shake effects; and zoom/pan

Alright, I'm stumped =\ Again. scene phone show sprite: center varyShake 5 xpos 0.45 "Teeeeeeeeeeeeeext" gives an error when trying to launch the game. On line 110 of C:\renpy-6.10.1\GreatestMysteryEver/game/script.rpy: ATL statement contains two expressions in a row; is one of them a miss...
by Gumaster
Thu Jan 28, 2010 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling All Skipping
Replies: 8
Views: 1327

Re: Disabling All Skipping

Not sure if it's what you want, but I use $ ui.pausebehavior(1.0) $ ui.interact () to disable skipping via any means (control or fast clicking) for things like day change cgs (the regular transition lasts like, 6 seconds, this simply doesn't allow you to skip it for the first second, since my friend...
by Gumaster
Fri Jan 22, 2010 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Re: Shake effects; and zoom/pan

Yeah, it probably is, something similar anyway :P
by Gumaster
Sat Jan 16, 2010 6:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Continuously flowing NVL mode
Replies: 13
Views: 2161

Re: Continuously flowing NVL mode

well, if you're only putting a 100 line buffer or so, you could just copypaste the last 100 lines, and stick it on a new page with the {fast} tag, so that it appears all at once (and thus doesn't look like anything has changed, since it's the same text as what was already there) and stick the menu u...
by Gumaster
Sat Jan 16, 2010 3:38 am
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Re: Shake effects; and zoom/pan

For battle effects, I want multiple, different CGs transitioning in quickly one after the other, and during all this the screen is shaking. At the moment all I can do is have a CG *appear* shaking, or have them transition in without shaking. Also, I want a shake effect that 'dies down' gradually ove...
by Gumaster
Fri Jan 15, 2010 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Re: Shake effects; and zoom/pan

Gumaster wrote:Just wondering about a few things regarding shake effects, both the one from the cookbook and the ones made using Move (like hpunch and vpunch)
I think I have, but maybe I missed something?
I have a tendency to miss the incredibly obvious sometimes.
by Gumaster
Fri Jan 15, 2010 11:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Continuously flowing NVL mode
Replies: 13
Views: 2161

Re: Continuously flowing NVL mode

not sure if this will do what you want it to, but have you tried using ADV mode with a fullscreen textbox? It scrolls down if the text exceeds the textbox, so I think the effect would be similar to what you want... Menus would be kinda iffy though, especially if you have a lot of them, although ther...
by Gumaster
Thu Jan 14, 2010 10:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7284

Shake effects; and zoom/pan

Just wondering about a few things regarding shake effects, both the one from the cookbook and the ones made using Move (like hpunch and vpunch) -Is it possible to have a shake feature going on in the background, during other image transitions? Like, having a series of cgs transitioning in from the s...
by Gumaster
Thu Dec 17, 2009 4:03 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.10.1 Released
Replies: 46
Views: 6766

Re: Ren'Py 6.10.1 Released

Moved my files to 6.10.1, ran it, went to menu, and got: I'm sorry, but an exception occured while executing your Ren'Py script. AttributeError: 'module' object has no attribute 'time' While running game code: - script at line 15 of C:\renpy-6.9.3\Hydragyrum/game/Prologue.rpy - python at line 190 of...
by Gumaster
Mon Dec 14, 2009 1:47 am
Forum: Ren'Py Questions and Announcements
Topic: Weird inconsistency with and ctc (solved)
Replies: 5
Views: 1469

Re: Weird inconsistency with and ctc (not solved)

Filed.
Guess I'll try to find a substitute for the time being...
Is it possible to force a pause before the SMAnimation, but not included within the SMAnimation itself?

Edit:
Is it possible/how would I do this using ATL?
by Gumaster
Sun Dec 13, 2009 10:20 am
Forum: Ren'Py Questions and Announcements
Topic: Weird inconsistency with and ctc (solved)
Replies: 5
Views: 1469

Re: Weird inconsistency with and ctc (not solved)

Played around with it more, no luck, raised some false hopes >_> Some interesting things happened too. Set showold to true, nothing really changed. It worked on a tiny demo I made, but i kept repeatedly playing it and playing it without changing the code and suddenly it stopped working there too. I ...
by Gumaster
Thu Dec 10, 2009 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Weird inconsistency with and ctc (solved)
Replies: 5
Views: 1469

Weird inconsistency with and ctc (solved)

This is the code I'm using for my animated ctc atm. ctc_pause=anim.SMAnimation("a", anim.State("a", "arrowmetal0.png"), anim.Edge("a", 0.3, "b"), anim.State("b", "arrowmetal11.png"), anim.Edge("b", 0.1, "c"), a...