Open for commissions
also, updated the original post, added a link to portfolio with some examples of my code and minigames I made
Search found 22 matches
- Fri May 24, 2024 2:02 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [PAID] Experienced developer for hire
- Replies: 9
- Views: 7234
- Sat Apr 20, 2024 6:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: No module named 'renpy.display.scenelists'
- Replies: 3
- Views: 485
Re: No module named 'renpy.display.scenelists'
Update: turns out the issue occurs only on one single machine, no issues on others. It looks like you're loading a save made in a newer version of Ren'Py into an older version of Ren'Py. That's not supported. I don't see how this scenario is possible - game is a month old, and user received a built ...
- Fri Apr 19, 2024 9:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: No module named 'renpy.display.scenelists'
- Replies: 3
- Views: 485
No module named 'renpy.display.scenelists'
Hello, When attempting to launch the project on Mac through Steam, an error occurs. It doesn't happen immediately, but after the splash screen. On Windows, the project launches and functions normally. I want to clarify that instead of the main menu, I'm using the following construction: label main_m...
- Sun Dec 03, 2023 7:18 am
- Forum: I am a Programmer, Director, or Other
- Topic: [PAID] Experienced developer for hire
- Replies: 9
- Views: 7234
Re: [PAID] Experienced developer for hire
Sorry, I'm fullLia_de_Sá99 wrote: ↑Sat Dec 02, 2023 1:02 pm Hi, my artist finished designing the customised GUI for my game, but I have no idea how to program it. Some parts are kinda complex. Would you be able to program it?
- Sun Nov 12, 2023 10:43 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [PAID] Experienced developer for hire
- Replies: 9
- Views: 7234
Looking for orders
Hi, I'm looking for orders.
I can make a nice animations, minigames, systems like inventory, and other things.
I work fast but the quality is my top priority.
You can contact me in Discord: mold.ff
I can make a nice animations, minigames, systems like inventory, and other things.
I work fast but the quality is my top priority.
You can contact me in Discord: mold.ff
- Tue Aug 22, 2023 9:35 pm
- Forum: We are offering Paid Work
- Topic: [OPEN] [PAID] Programmer Needed for Renpy Visual Novel, Social RPG
- Replies: 6
- Views: 2358
Re: [OPEN] [PAID] Programmer Needed for Renpy Visual Novel, Social RPG
I've sent an email.
- Tue Aug 08, 2023 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How does saves works & how they break?
- Replies: 2
- Views: 243
Re: How does saves works & how they break?
I suggest to read tis article: https://patreon.renpy.org/dev-2021-02.html#save-compatibility-through-repeated-releases Telling what exactly was broken is hard without knowing what exactly was changed. Thanks, that helped. I've found what I did wrong. I didn't keep the rpyc-files, I didn't know they...
- Mon Jul 24, 2023 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How does saves works & how they break?
- Replies: 2
- Views: 243
How does saves works & how they break?
Hello everyone, I'm working on episodic game, and every time our team make a new release, saves from previous episodes stops working. Occuring error was Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? At first I thought thats because we also ...
- Wed Jun 07, 2023 1:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Missing exe for 32 bit os
- Replies: 8
- Views: 1003
Re: Missing exe for 32 bit os
Well, I need to deliver bad news for players... If you don't use Python 3 features you could simply download the latest 7's sdk and unzip it into a separate folder and build with that version, so your game would be accessible for older systems again. I did this myself and it worked flawlessly even ...
- Sat Jun 03, 2023 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Missing exe for 32 bit os
- Replies: 8
- Views: 1003
Re: Missing exe for 32 bit os
We are using RenPy 8.
Thanks for clarifying.
Well, I need to deliver bad news for players...
Thanks for clarifying.
Well, I need to deliver bad news for players...
- Sat Jun 03, 2023 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Missing exe for 32 bit os
- Replies: 8
- Views: 1003
Missing exe for 32 bit os
Hello. I'm working on a game Tiny Bunny, episodic horror VN. The other day we released the next - the 4th episode - and the players, among other things, began to complain that they can't run game on 32 bit OS. Previously, I did not pay attention to this and RenPy independently created exe-files for ...
- Sat Jun 03, 2023 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Splitted backgrounds
- Replies: 5
- Views: 310
Re: Splitted backgrounds
I've made a test on volunteer with a bug and this line worked.jeffster wrote: define config.gl2 = False
Thanks a lot.
- Fri Jun 02, 2023 2:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Splitted backgrounds
- Replies: 5
- Views: 310
Re: Splitted backgrounds
I don't know, but (1) instead of weird mix of transitions ("with Dissolve", then static parameters, then "linear") try to use just one neat Transform Statement or Image Statement With ATL Block: https://renpy.org/doc/html/atl.html (2) Check if this and previous releases use the ...
- Thu Jun 01, 2023 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Splitted backgrounds
- Replies: 5
- Views: 310
Splitted backgrounds
Hello. I'm working on a game Tiny Bunny, episodic horror VN. The other day we released the next - the 4th episode - and the players, among other things, began to complain about a strange bug: in scenes where the camera moves from one edge of a wide background to the other, the background is divided ...
- Sat Feb 04, 2023 6:14 pm
- Forum: Development of Ren'Py
- Topic: ATL like choices in labels
- Replies: 2
- Views: 1776
Re: ATL like choices in labels
Is it possible to implement a "choice" feature from the ATL into regular labels? You can create custom RenPy statement using Creator-Defined Statements Check the example in the documentation, it is pretty close to what you are looking for. !!! I see how useful this feature could be. A Big...