Search found 15 matches
- Mon Aug 19, 2019 10:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to force an event
- Replies: 4
- Views: 667
Re: How to force an event
it all depends where you put this part of the code: if hour >= 24: jump NewDay for example if it's in a label that is called every morning, the jump happens the first morning after 24hrs alternatively, you can put it inside a screen: screen timer_ol: if hour >= 24: timer 0.1 action Jump("NewDa...
- Mon Aug 19, 2019 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to force an event
- Replies: 4
- Views: 667
Re: How to force an event
Thanks to you both, I think my issues is where I have it... and apparently I'm not sure where it should be. I have a few rpy files - my main script with the events and dialogue options, a navigation script with my locations and where they go, and my stats file for all the variables items and relatio...
- Sun Aug 18, 2019 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to force an event
- Replies: 4
- Views: 667
How to force an event
I didn't think this should be hard but I'm k=having trouble forcing and end of day event. I have a NewDay event which works file when the character selects 'sleep' but I want to also force it so that when the HOUR timer hits a certain number it forces a jump to the NewDay event. I had a stats file a...
- Fri Jul 26, 2019 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to reset a variable to default
- Replies: 2
- Views: 474
How to reset a variable to default
I was under the impression that variables would reset at the end of a call but I think I misunderstood. Here's my situation. I the player will call a minigame and I finally got it working properly. During the minigame wins/losses will effect the players stats: more money, skills etc. But DURING the ...
- Thu Jul 25, 2019 10:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: The neverending game loop...
- Replies: 0
- Views: 469
The neverending game loop...
Hopefully this is pretty basic but I'm not sure what I did to break this. SO per some previous posts I've made I've got a minigame as part of my story that can be called once a day. Simple enough... and I lifted it from the Memoria minigame that I found online which I've since then learned is VERY o...
- Mon Jul 22, 2019 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple question about dialogue
- Replies: 6
- Views: 835
Re: Simple question about dialogue
@remix, is that what your use of the """ would do? Sorry, too new to know what that meant. Yes... inside triple quotes, if you do 2 line-breaks it effectively creates a new say npc "Line 1" npc "Line 2" Is the same as npc """Line 1 Line 2""...
- Mon Jul 22, 2019 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple question about dialogue
- Replies: 6
- Views: 835
Re: Simple question about dialogue
Well, in your second example, sentence two clears out sencence one when displayed, and thereafter sentence three clears sentence two and so on, so you only see one sentence at a time. I do not quite know what you want to achieve. If you want to have all sentences displayed (each after a mouse click...
- Mon Jul 22, 2019 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple question about dialogue
- Replies: 6
- Views: 835
Simple question about dialogue
So I know I can use \n for line breaks if I wanted things like npc "This is \ntwo lines of text" to produce: This is two lines of text but if I had a speech or monologue with a lot of dialogue for a character is there a shortcut I've missed or would I have to do npc "First sentence&qu...
- Sun Jul 21, 2019 12:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I call a label using a variable?
- Replies: 5
- Views: 949
Re: Can I call a label using a variable?
cr@p... you're right...damonRuru wrote: ↑Sat Jul 20, 2019 9:31 pm i am sorry if i sound rude but isn't this thread is posted on the wrong section?
this section is only for completed game, you should post question here:
Ren'Py Questions and Announcements
I went to the wrong category. Can I delete my post?
- Sat Jul 20, 2019 7:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I call a label using a variable?
- Replies: 5
- Views: 949
Re: Can I call a label using a variable?
call expression my_variable + "_labelname" you want to add expression, and don't use the []'s Thanks! So does that mean if I was calling a label like my above example it would be: call expression Annette + "_win1" or if I had multiple expressions (say the win number changed) I c...
- Sat Jul 20, 2019 10:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I call a label using a variable?
- Replies: 5
- Views: 949
Can I call a label using a variable?
This seemed like a different enough topic from my other post to make it separate but I'm trying to call a label based on some variables. I thought that I could use [] but since I don't know renpy, I learned that was wrong fast. Hers the long and short: During a minigame I want to call in cutcenes. S...
- Sat Jul 20, 2019 9:24 am
- Forum: Creator Discussion
- Topic: Help integrating a minigame
- Replies: 0
- Views: 3541
Help integrating a minigame
New to Renpy and still learning so this may be basic and I just don't know what to look up to figure out what I'm looking for but I've made a match 3 game somewhat integral to my game. The idea being you can play the game without it but this is how you get money, increase stats, and effects your rel...
- Wed Jul 17, 2019 7:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining images... how to hide group/attributes
- Replies: 4
- Views: 764
Re: Defining images... just not getting in (help?)
Thanks again Alex, turns out the error was on my end. My code was right, my images were wrongAlex wrote: ↑Sat Jul 13, 2019 7:51 pm Have you seen this tutorial - viewtopic.php?f=51&t=50764#p490465?
- Sun Jul 14, 2019 12:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining images... how to hide group/attributes
- Replies: 4
- Views: 764
Re: Defining images... just not getting in (help?)
Thanks, while it was a helpful tutorial that was the one that I based my code off of so not sure what I'm doing wrongAlex wrote: ↑Sat Jul 13, 2019 7:51 pm Have you seen this tutorial - viewtopic.php?f=51&t=50764#p490465?
- Sat Jul 13, 2019 3:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining images... how to hide group/attributes
- Replies: 4
- Views: 764
Defining images... how to hide group/attributes
I realized my previous issue was user error but it took re watching the tutorial that ALEX sent me to figure it out. I'm not able to call in images and change the attributes and is working fine so far. But what I'm nut sure about now is how to hide a group... One of the part of my game will be a 'dr...