(excerpting PyTom's original post, as Aleema did last week)
PyTom wrote:Welcome to the first "What I Did Last Week" thread. Over the last couple of years, I've noticed that there's a lot of posting, and especially concrete posting, towards the start and end of projects --- but not much in the middle. The hope is that this series of threads will fix this, by providing a place for people to talk about what they've done over the course of time. To help foster a sense of community, I want to try time-based threads, rather than project-based threads.
The challenge here is simply to post, once a week, a synopsis of what you did in the last week; and to do so at a level of detail that will let people follow along and make suggestions.
A couple of rules:
1. Anyone can make a new What I Did Last Week thread, if the old one is out of date. The goal is to post at least once weekly, with weeks running Sunday-Saturday. If you don't see a thread, make a new one. (If more than one thread for a week is created, we'll merge them.)
2. Be specific. Don't just post, "I wrote 100 words, made 2 sprites, and made 1 background." Show us - give us a synopsis or excerpt of the writing, or post a picture or two. The idea is to give people something to comment on, rather than going "yeah, that's nice." Use spoiler tags for large, game-ruining spoilers - but maybe not small ones, as people should expect some spoilers here.
3. Collaborative Criticism is welcome. This should be considered a "Critique Please" thread. That means that if you have suggestions for how a project can be made better, post them. If there's something you especially like or dislike, post about it.
4. Don't post lack-of-progress reports. If you didn't do anything this week (and it happens to everyone), don't post about it here.
This is an experiment; I hope it leads to more discussion of in progress games, and I hope that discussion leads to more and better games.
PyTom wrote:As a reminder to everyone, the motto here is Be Specific. We want to know what's going on, not just raw counts.