PyTom wrote:Auro-Cyanide wrote:If we want them to know, we have to tell them. They aren't going to magically know otherwise.
The problem is, people tell us lots of things. Some tell us that games appealing to women are a path to success - others will tell us there's a way to go broke. (Others will say other things, like that women seem to prefer casual and social games.) So simply telling people is unlikely to accomplish anything.
If there's a large untapped demand that others are missing, the right way to respond is to tap it. Using your resource, target that market and make a game that appeals to it. Society has a mechanism by which people can pool their resources to share the risk and the reward - the Corporation. If you're game is profitable it will encourage others to make more like it. (And if they don't - well, you'll have more resourced to make more games yourself, and the lack of competition will help you gain market share.)
Spending a lot of words "telling" people seems a poor use of time. Spending those resources to organize likeminded people seems like it would be far more effective.
Yes, that is one solutions, but it doesn't help anyone understand why it is an issue in the first place and why it is meeting resistance.
If I was going to invest money in something like this, I would sure as hell want to understand what the problem is. It is also a solution to get established game makers to sell to us because they have built up resources and reputations as well as a desire for money. A combination of both will probably be most beneficial to creating positive change and impressions. Lack of games that are positive for girls isn't the overarching problem, it is
why there is a lack of games for girls. I would like it if girls, as consumers, could be vocal about there wants without being seen as a threat and for feminine elements to not be seen as something totally undesirable by males. That is what I would like to see because I think it makes for a much more rounder and fulfilling gamer culture that is open to ideas, experimentation and improvement. This is a big thing that won't easily change and people's perceptions will effect how it goes. That is why we talk about it, share our impressions and information. Talking about things is a very civilised way to share information, and should be used along with doing things. As much as it would be nice to just be able to 'fix' the problem through action, I think understanding will go a long way in making this a smoother road, for it to be seen as an interesting and progressive step forward, not a threat or something that would make games terrible. Talking about things can sometimes do the world of good, and people are not mind readers. Communication is a good thing.
As for the damsel in distress thing, of course it shouldn't stop existing as it can be very interesting. But what about if there is more variation? Why the damsel is helpless for instance? I would prefer if the answer wasn't always 'she is a woman'. What about if she was being emotionally blackmailed? Maybe she is trying to protect someone else by offering herself up in exchange? There are lots of types of strengths. Maybe the girl could rescue a guy on occasions. Maybe there is a twist on how it ends. I would find these interesting to read.
On a side note, I would LOVE to see more interesting female characters. People keeping telling me that strong female characters are 'unrealistic' which is nonsense. You just have to look at history to find some pretty dangerous and strong women. The idea of empowered females isn't as fantastical as people make it out to be. Some of these women would make great heros or villains. More variety and more interesting characteristics would be a great thing.
Cleopatra, ruler of Egypt.
Boudica, the Celtic warrior Queen (I have a feeling Pixar's new film might be related to this one...Her story is definitely a great one)
Elizabeth Bathory, who is said to be one of the influences for Bram Stoker's Dracula.
Shi Xianggu, a pirate Queen who held fleets of ships under her power (I would love to play something based on this woman).
Cixi, the cruel Empress of China.
Mata Hari, a spy.
Phoolan Devi, the bandit Queen.
Malinali, Belle Starr, Amy Bock, Chicago May, Tilly Devine.