Art Dumpage! Show your art ^^
- Auro-Cyanide
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Re: Art Dumpage! Show your art ^^
Thank you He is going to be a side sprite, so I've cut off his shoulders to get his torso to form a triangle.
I don't think this is a viable sprite style :/ For me anyway. I don't think I could take doing all the emotions/poses/other changes without killing something. One off paintings is one thing, sprites are another. Though it was fun to do something like this again after so long. I might try another style now, maybe american comic or something sketchy like Hotel Dusk.
I don't think this is a viable sprite style :/ For me anyway. I don't think I could take doing all the emotions/poses/other changes without killing something. One off paintings is one thing, sprites are another. Though it was fun to do something like this again after so long. I might try another style now, maybe american comic or something sketchy like Hotel Dusk.
Re: Art Dumpage! Show your art ^^
Tuna Sushi, you might want to try drawing things from life. All the best anime artist can draw less stylised characters as well, since they have to know the rules (how a human body moves, how it really looks) before they can break them, by applying a style to it.tuna_sushi wrote:Gosh, I hope I improved
I wouldn't worry so much about colouring, and just practise drawing people.
Keep at it! I love drawing, it's really fun!
- clua
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Re: Art Dumpage! Show your art ^^
wooow he looks so awesome! detective??? ºqº I cant wait to see what you guys are doingAuro-Cyanide wrote:Thank you He is going to be a side sprite, so I've cut off his shoulders to get his torso to form a triangle.
I don't think this is a viable sprite style :/ For me anyway. I don't think I could take doing all the emotions/poses/other changes without killing something. One off paintings is one thing, sprites are another. Though it was fun to do something like this again after so long. I might try another style now, maybe american comic or something sketchy like Hotel Dusk.
Btw Auro I dont know much about face structure(But I just google it just in case, not to say something off)
I think his left eye is small in comparison of the right one..maybe because Im taking as reference the right eye and its lenght in comparison of the eyebrow, and the left eye seems to end before(...I hope Im understandable!)
I drool on your coloring XD! Its really nice
ahaha Im glad! He deserves fanart! And mongoose Susan orz!Mink wrote:@Clua: 8D! This was my reaction to seeing that:
♦WIP♦
Infurubia
The hurtful wall
_Salomon
♦COMPLETE♦
+The Knife of the Traitor(Nanoreno 2012)
+Charlatans(Nanoreno 2015)
♦Dev tumblr♦
♦EVN Store♦
Infurubia
The hurtful wall
_Salomon
♦COMPLETE♦
+The Knife of the Traitor(Nanoreno 2012)
+Charlatans(Nanoreno 2015)
♦Dev tumblr♦
♦EVN Store♦
- Auro-Cyanide
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Re: Art Dumpage! Show your art ^^
It is :/ It isn't in the sketch so I'm not sure what the hell I was doing. We have decided to try and swing this style, maybe with some adjustments, a bit of extra edging. It took me a while to do, but I AM severely out of practice with this style so it might just be a matter of practice. I'm still a little concerned about consistency and shadows, but I'll see how it goes. It's only a very little project so if I was ever going to try out painterly sprites, this would be it.clua wrote: wooow he looks so awesome! detective??? ºqº I cant wait to see what you guys are doing
Btw Auro I dont know much about face structure(But I just google it just in case, not to say something off)
I think his left eye is small in comparison of the right one..maybe because Im taking as reference the right eye and its lenght in comparison of the eyebrow, and the left eye seems to end before(...I hope Im understandable!)
I drool on your coloring XD! Its really nice!
- PockieHoshi
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Re: Art Dumpage! Show your art ^^
Uh,yeah,First time posting in this section >///<.
Did this quite a while ago practising a more painterly style,Pretty sure I failed but I have only tried this out a few times >w>.
Did this quite a while ago practising a more painterly style,Pretty sure I failed but I have only tried this out a few times >w>.
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Re: Art Dumpage! Show your art ^^
You'll have to forgive me for it, but I'm a little amused that your background in other styles is showing through; mainly, the parts that you usually stylise, the nose and the eyes, betray a lack of experience. I think it would be quite interesting to see you work out a full VN in a style such as this, but I'd wholeheartedly recommend that you do a couple of referenced drawing studies first. This guy has no eye sockets, for example...Auro-Cyanide wrote:Concept for the main character of a mini VN we're doing. Swinging more towards realism this time. [...] Opinions?http://i1259.photobucket.com/albums/ii5 ... ective.jpg
As an aside, if you're going with detectives of yore, you could do eveything in black and white and save yourself a little time on the colouring.
//
Anyway, here's a proof-of-concept of mine, to see if I can find a style that'll render 3D models well enough to be used in a stylised VN:
Here's a comparison of the model with a regular shader and the duotone one, if anyone's interested.
The benefits would be that I could render from any angle or lighting situation in a matter of seconds, so that the whole visual novel could look like a (albeit simple) comic book. The downside is that it'll never look as flashy as real hand drawn strokes, and that I'm still not learning to draw properly.
- Auro-Cyanide
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Re: Art Dumpage! Show your art ^^
Actually, it's the nature of the sprite that has caused this. I am capable of creating something very close to realism, pores and all, but replicating those details with consistency for the emotional changes would make my life very difficult, not to mention the time it would take to do it. The hair was originally much more realistic, but I had to pull everything back into a more stylised form. The lack of shading around the eyes, eyebrows and mouth is because those features are all going to have to be repainted every time I change the emotions. Plus, there is another full bodied sprite that I am also going to have to do in the style I finalise and this will effect what I can and can not achieve in a short amount of time. Generally I am still trying to work out what would be the best way to shade for this style in the areas that change.Carassaurat wrote:You'll have to forgive me for it, but I'm a little amused that your background in other styles is showing through; mainly, the parts that you usually stylise, the nose and the eyes, betray a lack of experience. I think it would be quite interesting to see you work out a full VN in a style such as this, but I'd wholeheartedly recommend that you do a couple of referenced drawing studies first. This guy has no eye sockets, for example...
As an aside, if you're going with detectives of yore, you could do eveything in black and white and save yourself a little time on the colouring.
I think the story is futuristic as opposed to Noir, but I am going to try something in Black and White in the future.
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Re: Art Dumpage! Show your art ^^
hello auro, I think your largest problem in this style is lack of contrast .
Because i've drawn in a paintish style for a long time, drawing different expressions on these characters doesn't take more than 10 minutes each.
With practice you get better.
Your natural style is very clean, and when drawing a more realistic style, clean doesn't always work unless you spend a long time rendering, which for VN doesn't seem viable]
Re: Art Dumpage! Show your art ^^
my first disgaea fan art I did for someone in DA
currently working for this project:
Head Space - The Mask of Joy
open commission
Character artist & flash programmer at your service. kid-blue.deviantart.com
Head Space - The Mask of Joy
open commission
Character artist & flash programmer at your service. kid-blue.deviantart.com
- Ruril
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Re: Art Dumpage! Show your art ^^
Pokemon BW2 girl trainer sketch and new sprite
- Auro-Cyanide
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Re: Art Dumpage! Show your art ^^
@Ruril, Aww, they look super cute.
Fanart~ I don't get to do these as much as I would like to. I really should do a 'share the love' thing again.
http://i1259.photobucket.com/albums/ii5 ... /KOTT2.gif
Fanart~ I don't get to do these as much as I would like to. I really should do a 'share the love' thing again.
http://i1259.photobucket.com/albums/ii5 ... /KOTT2.gif
Last edited by Auro-Cyanide on Mon Apr 16, 2012 9:11 pm, edited 1 time in total.
- Coren
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Re: Art Dumpage! Show your art ^^
Trying a slightly different style of colouring:
Re: Art Dumpage! Show your art ^^
I finally have some art that I can share . These were all done on my 3DS thanks to the Colors! 3D app, so drawing these were kind of difficult for me (Not to mention I had zero experience with digital art aside from image manipulation in Photoshop).
I would post the images here, but I feel that it would be better to post a link to my gallery, especially since the site features a playback of sorts to show how the drawing/painting was made:
http://colorslive.com/author.php?page=1&id=32759
I would post the images here, but I feel that it would be better to post a link to my gallery, especially since the site features a playback of sorts to show how the drawing/painting was made:
http://colorslive.com/author.php?page=1&id=32759
Nothing to see here, folks. For now, anyway...
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Re: Art Dumpage! Show your art ^^
Far be it from me to tell you how or how not to draw, but I'll just elaborate a little bit in case there was a misunderstanding. I wasn't talking about detail, pores or hairs - that's all useless, those don't convey emotion or character. In fact, I'd draw the hair with rather less detail than you're doing now, if I were you. But you're missing some essential building blocks of a human face. Its silhouette on the right of the picture is just one long curve; does he not have cheek bones or a brow? Why doesn't he have eye lids? These are some quite important features of a face. Way more important than the detail you put in the hair or ear or background. You may have stepped up your rendering from the traditional anime style, but you're still drawing in icons and not in anatomy. And it's not just about the amount of features, but also their shape.Auro-Cyanide wrote:Actually, it's the nature of the sprite that has caused this. I am capable of creating something very close to realism, pores and all, but replicating those details with consistency for the emotional changes would make my life very difficult, not to mention the time it would take to do it. The hair was originally much more realistic, but I had to pull everything back into a more stylised form. The lack of shading around the eyes, eyebrows and mouth is because those features are all going to have to be repainted every time I change the emotions. Plus, there is another full bodied sprite that I am also going to have to do in the style I finalise and this will effect what I can and can not achieve in a short amount of time. Generally I am still trying to work out what would be the best way to shade for this style in the areas that change.
Again, if you're happy with this, continue as you were, but I think you'd draw much better if you take the time to do some studies.
- Auro-Cyanide
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Re: Art Dumpage! Show your art ^^
So basically you think I need to have more definition of the right side of his face? I have found generally curve is minimal at that angle, from the studies I did do http://img.timeinc.net/time/photoessays ... ney_01.jpg but I could probably work a bit on the temple and chin areas. The eyelid thing appears to be an older male thing, their eyes tend to be hooded and the eyelid is generally most visibly at the corners which is something I will need to detail when I do it again. The right eye needs to be fixed as is because it is too short and I would like to work a bit more on the bags and crinkles near the eyes. My sketch on the previous page is probably a more accurate representation of what I am trying to achive, the coloured version is more a test in technique before I decide what to sink time into. Thank you for your feedbackCarassaurat wrote:Far be it from me to tell you how or how not to draw, but I'll just elaborate a little bit in case there was a misunderstanding. I wasn't talking about detail, pores or hairs - that's all useless, those don't convey emotion or character. In fact, I'd draw the hair with rather less detail than you're doing now, if I were you. But you're missing some essential building blocks of a human face. Its silhouette on the right of the picture is just one long curve; does he not have cheek bones or a brow? Why doesn't he have eye lids? These are some quite important features of a face. Way more important than the detail you put in the hair or ear or background. You may have stepped up your rendering from the traditional anime style, but you're still drawing in icons and not in anatomy. And it's not just about the amount of features, but also their shape.Auro-Cyanide wrote:Actually, it's the nature of the sprite that has caused this. I am capable of creating something very close to realism, pores and all, but replicating those details with consistency for the emotional changes would make my life very difficult, not to mention the time it would take to do it. The hair was originally much more realistic, but I had to pull everything back into a more stylised form. The lack of shading around the eyes, eyebrows and mouth is because those features are all going to have to be repainted every time I change the emotions. Plus, there is another full bodied sprite that I am also going to have to do in the style I finalise and this will effect what I can and can not achieve in a short amount of time. Generally I am still trying to work out what would be the best way to shade for this style in the areas that change.
Again, if you're happy with this, continue as you were, but I think you'd draw much better if you take the time to do some studies.
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