kura-ou wrote:
Where do you find the best cardstock for prints? I don't plan on making any, but it's very difficult to find good card stock. I'm not very knowledgeable when it comes to paper weight and such (I just want to be able to give my friends print-outs of my artwork, that's all...although the printer may also affect the quality).
You'll want to use a professional print shop for making prints usually. Both the type and quality of paper and the machine can have a huge impact on final print quality and fidelity to the original.
kura-ou wrote:
Using your definition, I wouldn't have classified an animator as a craftsman until I saw the last paragraph you wrote. I admire Glenn Keane, and would buy his artwork if it was ever printed for a collection. However, I would never buy an imitator's if it was falsely advertised as Glenn Keane's. I don't know how honest companies are when it comes to this matter.
What do you mean, dishonest? Glen Keane designed Ariel and Rapunzel for Disney. Disney owns Ariel and Rapunzel. If Ariel and Rapunzel don't look like they do in the movies, people get upset or weirded-out or don't even recognize the characters. So Disney hires artists to draw their characters the same way every time. Disney illustrators actually get a big binder or book with notes and tips and examples and are told to study it and COPY THAT STYLE. You don't think highly paid animators and designers like Glenn Keane are sitting around or getting paid to draw new Ariel pictures for party hats do you?
That is how the professional
commercial art world works. One artist is the designer, they create the look, feel, and style. Then other artists copy that style to produce the finished product. Game artists get handed concept work and told to make it. Etc. Personal style isn't highly prized unless you are truly unique and fresh. Then you might get to be the designer. And have other artists copy your work. But the numbers of artists that applies to is very small.
kura-ou wrote:
I'll admit that I've never been a craftsman. You're extremely lucky to be able to emulate many styles. I don't know if it came with lots of practice or talented, but you are very fortunate.
It is entirely training. Luck or talent has nothing to do with it. It involves all the skills that make an artist good. Perception, being able to see and dissect a scene. If you can't break apart another artist's work and see what does and doesn't work, you can't ever truly understand your own work or make good conscious decisions about it.
Great artists have always learned by copying other artists. As apprentices or fans, copying is how an artist learns. If one artist does light and shadow better than you, you copy their method. Someone else does more expressive faces? You copy them. Someone does better foreshortening or composition. Copy, copy. THAT is how you eventually arrive at an individual style, when your unique blend of old styles produces something surprising.
kura-ou wrote:
It's not that I want to be lazy, but I just want to stand out... If a style isn't interesting to me, I really don't feel like copying it...but if I were paid to do it...maybe I would... HOWEVER, if it has bad anatomy, how do you get past that? Do you just go with your gut and anatomical knowledge and try to emulate the style as closely as possible without ruining it?
You copy GOOD art. Knowing the difference is part of what makes you a professional or not. And you don't have to emulate or copy whole styles. Like I said before - maybe an artist has horrible anatomy, but their use of colors is outstanding. Copy their colors, leave the anatomy alone. Pick and choose.
But you HAVE to experiment with different styles. Picking one, or just doing slight variations on it, weakens you as an artist. You mention needing money - well, craftsman artists are the ones who make a living doing art. Getting to Glenn Keane's level is hard, slow, and taxing, and there are not very many designer seats to fill. But being able to fill any slot or need as an artist on demand makes you valuable and means there are few jobs you can't do. Even Glenn Keane started off copying other styles to do his job as an animator.
This really is not a problem. You can draw right?
Lines are lines. Rearrange them as needed.
kura-ou wrote:
And, really, the job forums are riddled with kids and teens posting and begging for money, same for livejournal. I hate that I've treated it as a norm and incorporated it into my commission threads and journals (but if my financial problems are true, can I help not posting it? It's a bit of a dilemma for me... I mean, some people want money for manga or some game, some people want it for premium memberships, and the few really needy ones like me and those even more unfortunate need money for bills and rent). I don't want to judge here... I'm just stuck.
Sigh.
Everyone needs money. Guilt-tripping clients or people is unprofessional. Just the fact you are asking for money means people know you are using it for bills, rent, and food, because that is what a job is all about. You don't need to bring it up.
You are either asking for donations, or you are doing a service in exchange for money. Don't mix the two.
Some people, aka, like me, are NOT going to hire people who mention stuff like that. It creeps us out. It mixes the personal with the professional, and all we can think is "Oh, man. If I hire this person, they're probably going to want to talk about their problems. I do not need that on my mind." We always wonder what other guilt-trip tactics you'll try and pull later on. Will you come back begging us for commissions later because we hired you once? It is manipulative behavior, intentioned or not.
I don't see anything wrong with panhandling - and that's what that is, digital panhandling - but be up front and honest with it. You want donations, create a donations button. A lot of artists have a donation button on their site along with something clever or pithy by it, but they DON'T post sob stories to drum up money with clients.
kura-ou wrote:
Would I phrase it along the lines of "I can attempt anything that is not listed, but my samples and gallery should give you a feel of what I am capable of. You are free to challenge me otherwise"?
"Leave well enough alone" means don't mention it at all. Again, people will either ask for something based on what they see, or they will ask for something different. Then you handle it on a case by case basis.
kura-ou wrote:
I understand that your tone can be cold, but I'm very thankful for all your advice.
I don't mean to be cold, just no nonsense. I feel like sometimes trying to be too nice or pad criticism or advice can make it less effective, so to be helpful I try and be direct. Also, because the most helpful teachers and instructors in my life have always been those that didn't coddle or handhold me, but told me where my failings were in a blunt way, then delivered advice on how to fix those areas. I guess being in the military contributed to my blunt instructional method as well.
And my posts would be book length if I did the whole - compliment sandwich criticism method . . . .
EDIT: Oh, and it may help to know, I only bother giving advice at all if I think a person has potential. So . . . compliment.