papillon wrote:Personally I think this thread would strongly benefit from dropping the use of the word 'inclusive', which is being used to mean AT LEAST three wildly different things.
I'll go a step further and say it conjures up images of touchy-feely seminars or guest speakers and let's talk about our feelings~ <3
At least for some of us
Auro-Cyanide wrote:But being able to see people like you is important in media, whether it's your gender, race, sexuality, body shape, age, because it makes you feel like you belong. Looking at a lot of media I consume, you would swear 90% of the world was white, which is a load of bull. I know that every time I go outside.
I'm not really convinced... I'm Japanese-American, but I don't remember seeing Asian-Americans in media growing up, nor did I care. My sense of belonging came from my friends and family, not from whatever media, and it didn't come from my race either. I think we (at least in the US, especially in TV series and commercials) have gone so far the other way trying to make people in media diverse, that you'd think every workplace has a member of every "major" race, and every guy hangs out in mixed-race groups to watch sports all the time. It's a nice thought, but just not true. Rather, it comes off as forced a lot of times.
So I don't see any harm in mixing it up with your cast of characters so more people can feel like they belong.
Okay. How about:
"I don't see any harm in adding educational tidbits to your game so people who play can come away smarter."
"I don't see any harm in translating your game to multiple languages so more people outside your own culture can play it."
"I don't see any harm in donating 10% of sales from a commercial game to charity so that the disadvantaged can be helped."
Can't argue much with those either without killing warm fuzzies, right? Yet they are neither here nor there when it comes to the task of making games in general.
What I'm saying is that it's not a game maker's responsibility to do these things. The game maker's responsibility is, by definition, to make games - and in a general human decency sense, to not be totally irresponsible (i.e. making "How to pull off the perfect murder step by step - A simulation") Anything else should be completely at the discretion of the one putting in the work, the maker. If funded, the investors, too. Games are about personal creativity, fantasy, and fun.
If a cast of diverse characters is fun for you, it helps your story, or whatever else, I'd say go for it If not, don't. Neither one makes you a good or bad person, which is the vibe I'm getting from some posts.