Making VN Trailers

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
User avatar
Katy133
Miko-Class Veteran
Posts: 704
Joined: Sat Nov 16, 2013 1:21 pm
Completed: Eight Sweets, The Heart of Tales, [redacted] Life, Must Love Jaws, A Tune at the End of the World, Three Guys That Paint, The Journey of Ignorance, Portal 2.5.
Projects: The Butler Detective
Tumblr: katy-133
Deviantart: Katy133
Soundcloud: Katy133
itch: katy133
Location: Canada
Contact:

Making VN Trailers

#1 Post by Katy133 »

Can anyone give me any tips on making a trailer for a visual novel I've made?

I'm specifically wondering about:

- What (free, online) programs I can use for screen recording?
- Can that screen recorder also record any music/sound effects/voice acting that my VN plays as I'm recording?
- What kind of VN trailers have made you interested in playing that VN?
- General tips: What a VN should include.

User avatar
Biomass
Regular
Posts: 104
Joined: Tue Jan 01, 2013 11:13 pm
Contact:

Re: Making VN Trailers

#2 Post by Biomass »

FRAPS works pretty well for screen recording, it's been awhile since I used them so I don't know if they are still around. They use to have a free trial.

For making trailers you'll probably want something like Adobe Premier or Sony Creation Studio. These are not free by any means. I'm sure there are some cheaper variants out there but I haven't looked. Basically you want to be able to edit video streams and frames directly instead of merely relying on screen grabs.

Another alternative is Flash animation if you have any background doing that. You can mock up some pretty nice animations and even fake screen grabs if you're good.

A good trailer usually showcases some of your best art, without giving away everything. It will usually present all of the core characters, and some sort of background on them to get people interested, but don't give away any mysteries. Catchy music is probably a must. Also, cryptic text and poetry is pretty common.

The good news is you have no shortage of examples to draw from.

User avatar
Sakai
Regular
Posts: 80
Joined: Sat Aug 24, 2013 9:21 pm
Projects: Ragged Heart
Organization: Afterthought Studios
Contact:

Re: Making VN Trailers

#3 Post by Sakai »

Good to see that question being asked, had same thoughts on how to make a trailer.

User avatar
Katy133
Miko-Class Veteran
Posts: 704
Joined: Sat Nov 16, 2013 1:21 pm
Completed: Eight Sweets, The Heart of Tales, [redacted] Life, Must Love Jaws, A Tune at the End of the World, Three Guys That Paint, The Journey of Ignorance, Portal 2.5.
Projects: The Butler Detective
Tumblr: katy-133
Deviantart: Katy133
Soundcloud: Katy133
itch: katy133
Location: Canada
Contact:

Re: Making VN Trailers

#4 Post by Katy133 »

I made an example of a VN trailer (I used Windows Live Movie Maker, and I animated the characters using photoshop):

Last edited by Katy133 on Mon Dec 02, 2013 7:22 pm, edited 1 time in total.
ImageImage

My Website, which lists my visual novels.
Become a patron on my Patreon!

User avatar
Biomass
Regular
Posts: 104
Joined: Tue Jan 01, 2013 11:13 pm
Contact:

Re: Making VN Trailers

#5 Post by Biomass »

You lost me at "the sites". Those words need some clarification. It is as if you suddenly injected the word "elephant" into your montage without any explanation. It seems you have all the basics down though.

User avatar
Katy133
Miko-Class Veteran
Posts: 704
Joined: Sat Nov 16, 2013 1:21 pm
Completed: Eight Sweets, The Heart of Tales, [redacted] Life, Must Love Jaws, A Tune at the End of the World, Three Guys That Paint, The Journey of Ignorance, Portal 2.5.
Projects: The Butler Detective
Tumblr: katy-133
Deviantart: Katy133
Soundcloud: Katy133
itch: katy133
Location: Canada
Contact:

Re: Making VN Trailers

#6 Post by Katy133 »

Biomass wrote:You lost me at "the sites". Those words need some clarification. It is as if you suddenly injected the word "elephant" into your montage without any explanation. It seems you have all the basics down though.
Sorry about that. >< I started the trailer with the "on a journey" motif, so I just guessed the audience would think of "sites" as in "seeing the sites on a road trip". I should be more clearer next time I make VN trailer. That was on me. Thanks for the tip. (:
ImageImage

My Website, which lists my visual novels.
Become a patron on my Patreon!

EightHeadedDragon
Newbie
Posts: 20
Joined: Fri Jul 02, 2010 4:44 am
Completed: Alternian Turnabout
Contact:

Re: Making VN Trailers

#7 Post by EightHeadedDragon »

I would say try to entice your audience with a small but potent sample of what your game is going to be about, and what they might expect when they play it. Before I had even a tenth of the resources I needed for my project, I threw together a trailer to rally the call for art and sound.



The near-final product looked pretty different (and I think the trailer got more attention than the beta release, which was far more polished...) from the original pitch, but it got the message across of what I was hoping to do.

Funnily enough though, my next project is a more conventional sort of VN and for that one I have no idea how I'm going to make the trailer.
Last edited by EightHeadedDragon on Sun Mar 02, 2014 8:31 am, edited 1 time in total.

User avatar
Vin Howard
Regular
Posts: 56
Joined: Mon Feb 17, 2014 1:08 am
Projects: A Digital Ghost Story
IRC Nick: Vin_Howard
Location: Midwest, USA
Contact:

Re: Making VN Trailers

#8 Post by Vin Howard »

Well here are the trailers used by the two most commercially successful EVN's (as far as I know); might give you an idea





User avatar
Rosstin2
Veteran
Posts: 253
Joined: Thu Jan 09, 2014 12:42 pm
Completed: King's Ascent, Kitty Love
Projects: Queen At Arms, Rex Rocket
Organization: Aqualuft Games
Contact:

Re: Making VN Trailers

#9 Post by Rosstin2 »

Nice thread! It's hard to make a trailer for a VN, glad to see some resources.
Image

User avatar
Allegra Hughes
Veteran
Posts: 371
Joined: Wed Oct 09, 2013 10:40 am
Completed: One Leaf Clover
Projects: Bitter Truth, Two Faced
Organization: Chisa Studios
Contact:

Re: Making VN Trailers

#10 Post by Allegra Hughes »

Do trailers need to show case the actual game? I'm used to trailers from KEY such as Clannad, or Rewrite. etc

User avatar
Vin Howard
Regular
Posts: 56
Joined: Mon Feb 17, 2014 1:08 am
Projects: A Digital Ghost Story
IRC Nick: Vin_Howard
Location: Midwest, USA
Contact:

Re: Making VN Trailers

#11 Post by Vin Howard »

Sakura Hughes wrote:Do trailers need to show case the actual game? I'm used to trailers from KEY such as Clannad, or Rewrite. etc
None-gameplay trailers are best if you want to hype something people already know about. But the problem is the the lack of knowledge in the West of what exactly is a VN.

Thus a gameplay trailer clearing showing the gameplay experience and what to expect would make for a best first trailer. Out of all the trailers I have seen on this topic, I would have to say the one posted by "EightHeadedDragon" is the best.

Asceai
Eileen-Class Veteran
Posts: 1258
Joined: Fri Sep 21, 2007 7:13 am
Projects: a battle engine
Contact:

Re: Making VN Trailers

#12 Post by Asceai »

OPs and trailers are kind of different, although sometimes you can use an OP as a trailer.

If you ship it with the game itself it's an OP, if not it's probably a trailer. If it doesn't make sense to ship it with the game it's a trailer.

There's no reason you can't do both, of course.

Post Reply

Who is online

Users browsing this forum: No registered users